Battle Talent  V11
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12345]
 NAndroidUltimatePlugin
 NCrossLink
 NGK
 NOpenXRRuntimeJsons
 CAwsConfig
 CAwsRegionConfig
 CAwsServices
 CAXMController
 CCharacterFaceDirection
 CCharacterMaintainHeight
 CCharacterUpright
 CCombineMesh
 CConfigurableJointExtensions
 CConnectUserInfo
 CCoreEntryEditor
 CCSVReader
 CCullingToolIgnore
 CCustomManifestGeneration
 CCustomManifestPreprocessor
 CDebugSceneEntities
 CDebugUtils
 CDebugUtilsEditor
 CDisplayScript
 CExcelUtility
 CExportFormate
 CFindMaterialsWithHighSmoothness
 CFindMissingPrefabs
 CFindMissingScriptsRecursively
 CGameFrameDataDownload
 CGameLiftMgr
 CHalfLambertPerSceneSwitcherIn some dynamically generated scenes (such as tombrogue.scene), there is a problem with enemy lighting due to the lack of lightprobe The dark parts are too dark, so in some scenes the scene needs to be marked with HalfLambert to brighten the dark parts, one way to handle this is to manage it here Another is to set the switch here, only set the switch state and configuration (such as some tag objects also need to deal with), each object in the Awake initialization to deal with their ownTranslated with www.DeepL.com/Translator (free version)
 CHeartBeatMessage
 CInitialRigidbodyForce
 CIPGeo
 CLivManager
 CMaterialListAsset
 CMissingScriptResolver
 CNetVector2
 CNpcCreature
 CObbValidator
 CParticleSystemChecker
 CPingAwsData
 CPlayerChangeDownload
 CPlayerInputDataUpload
 CPlayerInputDataUploadRaw
 CPlayerJoinRequest
 CPlayerJoinResponse
 CRefreshPrefabs
 CRemoveCanvasRendererFromTMP
 CRichTextAlphaUpdater
 CRigidbodyCourseCorrector
 CRigidbodyFloatingController
 CRigidbodyKeepUpright
 CRigidbodyLookAtBase
 CRigidbodyLookAtTarget
 CRigidbodyLookAtTransform
 CSearchForComponents
 CSerializableDictionary
 CSerializableDictionaryBase
 CSerializableDictionaryPropertyDrawer
 CSerializableDictionaryStoragePropertyDrawer
 CSerializableDictionaryTemplate
 CSetDirty
 CShaderFinder
 CShaderListAsset
 CShaderReplacementGenerator
 CShipInputData
 CSkyThunderWeaponTag
 CStringInList
 CSyncRigidBody
 CSyncRigidBodyRaw
 CTextureModifier
 CToolAnimationCompress
 CUICornersGradient
 CUIDropDown
 CUIGradient
 CUIGradientUtils
 CUITextCornersGradient
 CUITextGradient
 CUnitySingleton
 CVisibleEvent
 CVRTKUtil