►NAndroidUltimatePlugin | |
►NHelpers | |
►NEditor | |
CFindMissingScriptsRecursively | |
►NCrossLink | |
►NEditorExtensions | |
►NEffects | |
►CParticleTwisterEditorWindow | |
CParticleTwisterEditorValues | |
CParticleTwisterExtensions | |
►NUtilities | |
CParticleEditorUtility | |
CParticlePlayback | |
CParticlePlaybackEditorWindow | |
CParticlePlaybackExtensions | |
CParticleScalerEditorWindow | |
►NNetwork | |
CModInPackItem | |
CModPackItem | |
CNetworkAnimatorFix | |
CNetworkPlayerSync | |
CNetworkRagdollSync | |
CRigidbodyState | |
CNetworkRigidbodyPredicted | |
CNetworkRigidbodySyncBase | |
CNetworkSyncBase | |
CNetworkTransformFix | |
CDedicatedServerBuildConfig | |
CNetworkPrefabGenerator | |
CNetworkActor | |
CNetworkBlessingWeapon | |
CNetworkBodyMuscleState | |
CNetworkCombatAttr | |
CNetworkDismemberment | |
CNetworkInteractTrigger | |
CNetworkMotionDetector | |
CNetworkStabObject | |
CNetworkSwitchState | |
CLRMMgr | |
CCoLocationPanel | |
CEnvObj | |
CNetworkMRPage | |
CSharedAnchor | Controls anchor data and anchor control panel behavior |
CSharedAnchorLoader | |
CNetworkDungeonFinalBossRoom | |
CNetworkDungeonMgr | |
CNetworkTileStateData | |
CNetworkDungeonRecordData | |
CNetworkDungeonRecordBoard | |
CNetworkDungeonStartRoom | |
CNetworkGatherTriggerByArea | Network gather players by area |
CNetworkLiftPlatform | |
CNetworkTileBase | |
CNetworkTileBossRoom | |
CNetworkTileRespawnState | |
CNetworkMgrs | |
CInteractBaseNetworkState | sync interactbase states |
CNetworkAnimPlayer | |
CNetworkBGMPlayerState | |
CNetworkBlessingStatue | |
►CNetworkBuffSelectHub | |
CSelectInfo | |
CNetworkCharacterBase | |
CNetworkCharacterState | sync character states |
CCharacterNetState | |
CCustomNetworkReadWrite | |
CNetworkDungeonShop | |
CNetworkElementBulletThunderState | |
CNetworkEnv | |
CNetworkFloatObjState | |
CNetworkFlyEarthState | |
CNetworkFlyGraspObjState | |
CNetworkFlyLightningBallState | |
CNetworkFlyObjectBase | |
CNetworkFlyObjectStateX | |
CNetworkGroundWaveDCState | |
CNetworkHarryEyeBallState | |
CNetworkIBProperties | |
CNetworkObjBase | |
CNetworkRecoverHPStatue | |
CNetworkChildGroupObjs | |
CNetworkSpikeGroupObjs | |
CNetworkCannonState | |
CNetworkDestructibleObjState | |
CNetworkFlyCurveSetupState | |
CNetworkItemSpawnHub | |
CNetworkPhysicsButton | |
CNetworkPhysicsSlider | |
CNetworkPhysicsUnit | |
CNetworkSandboxControlState | |
CNetworkSceneObjBase | |
CNetworkSceneObjStateX | |
CNetworkWaveSelector | |
CNetworkWeaponSpawnBoard | |
CNetworkSceneStateX | |
CNetworkSkyThunderState | |
CNetworkStabableObj | |
CNetworkStateLibrary | |
CNetworkState | |
CNetworkStateBase | |
CNetworkStateSnapshot | |
CInterpolateSnapshot | |
CNetworkWeaponDecomposition | |
CNetworkArrowBase | |
CNetworkArrowBaseState | |
CNetworkArrowConnectState | |
CNetworkArrowCurseState | |
CNetworkArrowHookState | |
CNetworkArrowLuaState | |
CNetworkArrowPropellerState | |
CNetworkAxegunState | |
CNetworkAxeVampireState | |
CNetworkBloodthirstyScimitarState | |
CNetworkBowBaseLuaState | |
CNetworkBowBaseState | |
CNetworkBowBladeState | |
CNetworkBowCurseState | |
CNetworkBowStrongState | |
CNetworkChineseSwordState | |
CNetworkCrossBowConnectState | |
CNetworkCrossBowSimpleState | |
CNetworkCycleWeapon | |
CNetworkDoubleBladeState | |
CNetworkElementalGunState | |
CNetworkExcaliburScabbardState | |
CNetworkExcaliburState | |
CNetworkFirecrackerState | |
CNetworkFlyObjectWeaponState | |
CNetworkGoldenCudgelState | |
CNetworkGrenadeLauncherBombState | |
CNetworkGrenadeLauncherState | |
CNetworkGuitarTrackingState | |
CNetworkGunBladeState | |
CNetworkGunBulletState | |
CNetworkIBState | |
CNetworkIBStateX | |
CNetworkInteractBase | |
CNetworkMaceStrongState | |
CNetworkPotionBaseState | |
CNetworkPotionTempState | |
CNetworkRevolverState | |
CNetworkSawSeparateState | |
CNetworkScabbardState | |
CNetworkScabbardUserState | |
CNetworkShieldHarryPairState | |
CNetworkShieldOfEarthState | |
CNetworkShieldRetaliationState | |
CNetworkShotGunState | |
CNetworkShurikenState | |
CNetworkSpearIceState | |
CNetworkSpearSprintState | |
CNetworkSpellBaseState | |
CNetworkSpellBlackHoleState | |
CNetworkSpellBloodSacrificeState | |
CNetworkSpellDrivingSwordState | |
CNetworkSpellEarthState | |
CNetworkSpellFireBallState | |
CNetworkSpellForceGrabState | |
CNetworkSpellHookArmguardState | |
CNetworkSpellIceState | |
CNetworkSpellMindControlState | |
CNetworkSpellShurikenState | |
CNetworkSpellTelekineticState | |
CNetworkSpellThunderState | |
CNetworkSpellWindState | |
CNetworkSummonBallState | |
CNetworkSwordFlamingState | |
CNetworkSwordSaberState | |
CNetworkSwordThunderState | |
CNetworkSwordWindState | |
CNetworkWandFireState | |
CNetworkWandIceState | |
CNetworkWandMeteoriteState | |
CNetworkWandSummonState | |
CNetworkWeaponFlyObjBaseState | |
CNetworkWhipSwordState | |
CNetworkZoneFireState | |
CNetworkInteractHand | |
CPlayerSnapshot | |
CNetworkPlayer | |
CNetworkPlayerCommand | |
CNetworkPlayerInput | |
CNetworkInputButton | |
CNetworkPlayerState | sync player states |
CNetworkBattleTagConfig | |
CNetworkBattleTagData | |
CNetworkRagdollHitInfoBuffData | |
CNetworkBuffMgr | |
CColData | |
CNetworkColliderMgr | |
CNetworkDebugPanelConfig | |
CDebugPanelCheatFeatureData | |
CNetworkEffectMgr | |
CNetworkEffectSnapshot | |
CNetworkLoading | |
CNetworkLobbyConsole | |
CNetworkMapConfig | |
CNetworkMapConfigData | |
CPlayerEnterRoomMsg | |
CRagdollMsg | |
CFrameMsg | |
CNetworkModifierMgr | |
CModPack | |
CNetworkModInfo | |
CNetworkModMgr | |
CRoleReplaceData | |
CNetworkModState | |
CNetworkMsgMgr | |
CRbData | |
CNetworkRigidbodyMgr | |
CRoomInfo | |
CNetworkRoomMgr | |
CNetworkRoomPlayer | |
CNetworkSceneEditorMgr | |
CCustomNetworkProp | |
CNetworkSpawnMgr | |
CNetworkVoiceMgr | |
CPlayerSyncSnapshot | |
CRagdollSnapshot | |
CRigidbodySnapshot | |
CFrameSnapshot | |
CSnapshotMgr | |
CNetworkSystemStatus | |
CNetworkBattleDataTest | |
CNetworkConsole | |
CNetworkDevStart | |
CNetworkRpcTest | |
CLRMRoomElement | |
CLRMServerPanel | |
CResultPlayerElement | |
CResultRecordElement | |
CNetworkBattleTagResultPanel | |
CNetworkDeadPanel | |
CNetworkModPackView | |
CNetworkModPreview | |
CNetworkRoomElement | |
CNetworkRoomInfoPanel | |
CNetworkRoomListPanel | |
CNetworkRoomPlayerElement | |
CVRNetworkConsolePanel | |
COVRAuth | |
CUserAuthMgr | |
CNetworkServerMgr | |
CSwitchNetworkMgr | |
CVRNetworkManager | |
CCoreInitor | |
►CCoreEntry | |
CCoreRootObj | |
CCoreMgr | |
CDynamicResolution | |
CEventHub | |
CGameConfigure | |
CLateCoreEntry | |
CLogicModule | |
CScheduler | tick a function in the way you want |
CUtil | |
►CEasingEquations | |
CBack | |
CBounce | |
CCircular | |
CCubic | |
CElastic | |
CExponential | |
CQuadratic | |
CQuartic | |
CQuintic | |
CSinusoidal | |
CAnimTool | |
CReSkinHelper | |
CAmbPlayer | |
CSoundEffectInfo | |
CAudioInfo | |
CAudioMgr | Used to play sound Sound resources need to be located under the path of "Audio/Sound/" |
CAudioObj | |
CBgmPlayer | all bgmplayers will register into a stack, the bgmplayer on top of stack can reponse for the battle music when bgmplayer disabled, it'll leave the stack |
CBgmQueuePlayer | |
CEditorSFX | |
CMixerSetup | |
CSoundCue | |
CSoundEffectPlayer | |
CSoundTable | |
CBezier | Generic Bezier class capable of calculating Linear, Quadratic, and Cubic curves |
CCameraMgr | |
CCircularBuffer | Circular buffer |
CCollisionEffect | |
CCollisionEffectMgr | |
CMatDefine | |
CPairCollisionEffect | |
►CCollisionEffectTable | |
CContinuousCollisionRecord | |
CCollisionMaterialSet | |
CDiscordController | |
CEffectMgr | Used to play special effects, the effect resource needs to be added EffectObj component Effect resources need to be located under the path of "Effect/" |
CParticleInitData | |
CEffectObj | |
CParticleReverse | |
CParticleScalerExtensions | |
CEnumFlags | |
CConfigDataBase | |
CGameDataMgr | Used to load game data that config in Excel
please check the seealso, all configs need to Inherit it |
►CGetAssemblies | |
CAssemblyInfo | |
CAutoDestroy | |
CDebugDraw | |
CGeometry | |
CTransformTransfer | |
CTransformHelper | |
CPhysicsHelper | |
CLanguageMgr | Query the text in the corresponding language |
CNPCPreloader | |
CCurveAnim | |
CPrefabGiveBacker | |
CPrefabLightmapData | |
CPrefabLinkRecover | |
CPrefabPoolRecord | |
CPrefabPool | |
CQuadBase | |
CQuadUIMgr | |
CRandomGuarantee | |
CResourceMgr | Used to load resources addressable path also works here |
CJointRotation | |
CSerializerMgr | |
CCamp | |
CRelation | |
CSocietyInfo | |
CSocietyMgr | |
CCharacterStat | |
CStatModifier | |
CStringCache | |
CTagger | |
CTaggerGround | |
CTransformCopyPaste | |
CCanvasSelector | |
CHUDBillboard | |
CHUDCanvasSelector | |
CHUDMgr | |
CPanelBase | |
CUIFollowWorldPos | |
CUIMgr | |
CVelocityCalculator | |
CVelocityCalculatorObj | |
CVelocityDrawer | |
CResDownloader | |
CVideoInfo | |
CVideoGroup | |
CVideoMgr | |
CXLuaMgr | Used to manage lua script resources need to be located under the path of "LuaScript/" |
CXmlExt | |
CCoreInit | |
CCounterAttackAction | |
CCreatureGenerator | |
CDarkElf | |
CDarkLordPhase | |
CDashAtkAction | |
CElfGenerator | |
CElfRogue | |
CElfRogueGenerator | |
CEventActionBase | |
CFireDemon | |
CGoblin | |
CHealActionCondition | |
CHumanWarrior | |
CKnight | |
COrc | |
CRandomSkin | |
CSkelGenerator | |
CSkinMeshToMesh | |
CUndeadSkeleton | |
CWraith | |
CPlayerFollower | |
CSelectorBase | |
CSelectorBuff | |
CSelectorFragment | |
CSelectorSceneTransport | |
CSelectorSpawn | |
CSelectorWeapon | |
CBounceArrow | |
CBounceBall | |
CBullet | |
CFireBall | |
CFireBallExplode | |
CFlyAroundPath | |
CFlyArrowBase | |
CFlyArrowStrong | |
CFlyCreature | |
CFlyCurvePath | |
CFlyExplode | |
CFlyFlame | |
CFlyFlamePoison | |
CFlyMisscle | |
CFlyObjDestroyOnTrigger | |
CFlyObjSimulateCollisionResultInfo | |
CFlyObject | Used for bullet, magic FlyObject resources need to be located under the path of "FlyObject/" |
CFlyObjectX | |
CFlyOriFire | |
CFlySlash | |
CFlySummon | |
CFlyThunder | |
CFlyThunderExplode | |
CFlyTrack | |
CHealBall | |
CIceBall | |
CIceSpike | |
CLaserBullet | |
CLightPassEffect | |
CPushObject | |
CSkyThunder | |
CSkyThunderEffect | |
CTrackBall | |
►CCharacterConfig | |
CCharacterConfigItem | |
►CTextConfig | |
CTextConfigItem | |
►CHitInfoConfig | |
CHitInfoConfigItem | |
►CLvConfig | |
CLvConfigItem | |
►CWeaponConfig | |
CWeaponConfigItem | |
►CBuffConfig | |
CBuffConfigItem | |
CAnimLayoutData | |
CGameDataDefine | |
CAdventrueModeMgr | |
►CAnimConfig | |
CAnimLayoutDataItem | |
CAvatarDataMgr | |
CCheatingMgr | |
CCreativeModeMgr | |
CDefendEvent | |
►CDemoBuildConfig | |
CBuildInfo | |
CDungeonEventConfigItem | |
CDungeonEventConfig | |
CDungeonGamblingConfig | |
►CGamblingEvent | |
CRewardItem | |
►CDungeonHubConfig | |
CitemInfo | |
CSoulInfo | |
CWeaponInfo | |
CDungeonMerchantConfig | |
CMerchantInfo | |
CDiscountInfo | |
CNumInfo | |
CMerchandiseInfo | |
CModifierOperation | |
CDynamicModifier | modifier can be applied by ModOP or buff then the system will ask the role or system, if this modifier is enabled then we'll pull the value out of this modifier then the value will be activated in the way they configed |
►CModifierGroup | |
CGroupItem | |
CDynamicModifierConfig | |
CGameCalendar | |
CGameEventInfo | |
CGameModeMgr | |
CDamageRecord | |
CFightStatData | |
CRogueStatData | |
CRogueStatLocalData | |
CRogueStatGlobalData | |
CGameStatMgr | |
CGlobalModifier | |
►CLevelDataMgr | |
CLevelState | |
►CLevelJumpTable | |
CLevelInfo | |
CLevelMgr | |
CMainSceneMgr | |
CMixedRealityMgr | |
CMRAimBeam | |
CMREditorPanel | |
CMREnemyState | |
CMRLevelWaveData | |
CMRProgress | |
CMRResultPanel | |
CMRRoomControl | |
CRenderersControl | |
CMRSettingPanel | |
CPropTrigger | |
CSceneDataLoader | |
CSceneDataLoaderSettings | |
CSimulatedObject | A simulated object in the scene |
CWaveLevelSelectPanel | |
CWaveSelector | |
CMRScenePropConfig | |
CMRSceneData | |
CPropData | |
►CPropInfo | |
CRelateInfo | |
CPlayerDataMgr | |
CPlayerTitleConfig | |
CPlayerTitleData | |
►CProgressItem | |
CPlayInfo | |
CTriggerCondition | |
CTriggerStartData | |
CProgressTable | |
CFloatingGiganticStones | |
CRogueGoalRoomMgr | |
CRogueLevelMapConfig | |
CRogueLevelMapConfigData | |
CRogueDifficultyItem | |
CRogueLevelSelector | |
CRogueLevelSelectorHub | |
CRogueSelectorSword | |
CRogueSelectorTrigger | |
CRogueStartRoomMgr | |
CRogueSwordTrigger | |
CRoleDataMgr | |
►CRoleGroupTable | |
CRoleMetaInfo | |
CRolePackDesc | |
CRolePackInfo | |
►CSavePointMgr | |
CRogueliteProgressData | |
CWeaponPartSaveData | |
CWeaponSaveData | |
CSceneBlockData | |
CSceneBlockGroup | |
CSceneDataMgr | |
CSettingMgr | |
CShadowCaster | |
CShadowCasterDirectionControl | |
CShadowCasterMgr | |
CShadowCasterRenderHelper | |
CSkinDataMgr | |
CTaskGraph | |
CChapterData | |
CTaskGraphNode | |
CTestMgr | |
CTrainClip | |
CTrainItem | |
CTrainingContentTable | |
CUnlockContentConfig | |
CFragmentInfo | |
CUnlockContentItem | |
►CVersionInfoConfig | |
CVersionInfo | |
CVersionMap | |
CWardrobeDataConfig | |
CPipelineDefine | |
CMetaDefine | |
CWaveGenerator | |
CWaveGroup | |
CWaveGroupBoss | |
CWeaponDataMgr | |
CWeaponTrainConfig | |
CWeaponTrainItem | |
CApproachShow | |
CArenaBuffSelector | |
CAttachLine | |
CAttachObj | |
CAttachPoint | |
CCustomPoseProvider | |
►CGazeMgr | |
CGazeInfo | |
CGazeObj | |
CGazeViewer | |
CFingerPairInfo | |
CHandFingerMaper | |
CHandFinger | |
CHandPoseControl | |
►CHandPoseLibrary | |
CHandPoseDefine | |
CHandPosePreset | |
CHandPoseSetup | |
CHandShadow | |
CInteractBase | |
CInteractBasePendant | |
CInteractHand | |
CInteractMgr | |
CInteractShadow | |
CInteractTail | |
CInteractWeapon | |
CItemSelector | |
CPhysicsHand | |
CSlotTrigger | |
CLayerDefine | |
CDoorwayTool | |
►CTileBase | |
CInterestExclusive | |
CTileDunGen | |
CTileFloatAnim | |
CTileInterestPoint | |
►CTileItemTable | |
CGenData | |
CTileMap | |
CTileMapObject | |
►CTileMgr | |
CTileEnvSetting | |
CTileEnvControl | |
CTileSplitAnim | |
CCollisionEvent | |
CHeightMeshText | |
CJointFollow | |
CMeshText | |
CMovableUnit | |
CPhysicsAlbum | |
CPhysicsAlbumVersionCode | |
CPhysicsButton | |
CPhysicsFollow | |
CPhysicsLever | |
CPhysicsScrollView | |
CPhysicsSlider | |
CPhysicsSliderText | |
CPhysicsSwitch | |
CPhysicsSwitchText | |
CPhysicsUnit | |
CRigidbodyInit | |
CTransformDelay | |
CCooldownSlot | |
CAIController | |
CAIGroupAttackDesireItem | |
CAIDefine | |
CAIProxy | |
CAIScript | |
►CArmorProfile | |
CArmorConfig | |
CValueProvider | |
CValueProviderShareCode | |
CValueModifier | |
CAttrModifier | |
CBlendValue | |
CBlendSet | |
CBlendShapeSubObj | |
CBlendShapeController | |
CBodySpotData | |
CBodySpotSet | |
CBuffBase | |
CBuffMgr | |
CBuiltInModifier | |
CCharacterAnimation | |
CCharacterCombatAttr | |
CCharacterController | |
CCharacterControllerBase | |
CMakeupDataBasic | |
CMakeUpData | |
CMakeUpDataArray | |
CPairMakeUpData | |
CCharacterMakeUp | this is reference by react anim |
CCharacterMgr | |
CCharacterVisibleEvent | |
CChestRandomSize | |
CCombatAttr | |
CReactAnimInfo | |
CKOAnimInfo | |
CAnimInfo | |
CCombatReactProfile | |
►CCreatureBase | |
CActiveObjSet | |
CBoneProxyInfo | |
CMaterialSet | |
CDeterministicBehaviourConfig | |
CDissolverCloth | |
CDropablePhysicsBone | |
CExtraDeathSound | |
CEyeController | |
CDamageBasicData | |
CDamageEffectData | |
CDamageHitData | |
CBlockContext | |
CFullBodyMuscleState | |
CFullCharacterControl | |
CFullCharacterSetup | |
CHitBloodEffect | |
CHitDataViewer | |
CHitHighlightEffect | |
CHitHighlightEffectInit | |
CHitProtector | |
►CHitReaction | Class for creating procedural FBBIK hit reactions |
CHitPoint | Hit point definition |
►CHitPointBone | Hit Point for simple bone Transforms that don't have a FBBIK effector |
CBoneLink | Linking a bone Transform to this bone hit point |
►CHitPointEffector | Hit Point for FBBIK effectors |
CEffectorLink | Linking a FBBIK effector to this effector hit point |
CMerchant | |
CMiddleBoneFixer | |
►CMotionDetector | |
CKnockoutData | |
CMuscleState | |
CMuscleStateProfile | |
CMuscleArmor | |
CPartialNode | |
CPartialAnim | |
CPartialNodeAnim | |
CPartialAnimClip | |
CRagdollHitInfoObj | |
CRagdollHitInfoRef | |
CRagdollHitInfoData | |
CRagdollHitInfo | |
CRagdollHitMgr | |
CMuscleHitAnimInfo | |
CRagdollReactAnimation | |
CRandomColor | |
CRandomScaleParts | |
CRolePhaseInfo | |
CRolePhase | |
CRoleSpawnEffect | |
CSkullRevive | |
►CStabObject | |
CStabGeometry | |
CStabInfo | |
CTwoHandIK | |
CTwoHandPin | |
CTwoHandState | |
CWeaponIKPose | |
CWhooshSoundController | |
CAchievementBoard | |
CAchievementChecker | |
CAchievementClearByFireBallChecker | |
CAchievementClearByItemChecker | |
CAchievementClearByTearChecker | |
CAchievementClearByTrickChecker | |
CAchievementClearInTimeChecker | |
CAchievementClearNoDmgChecker | |
CAchievementKillNumChecker | |
CAchievementRoom | |
CAchievementStageClearChecker | |
CAirArea | |
CAirAreaMgr | |
CAirDoor | |
CAirWall | |
CAreaTriggerHandPose | |
CAreaTriggerProxy | |
CAvoidObstacle | |
CAvoidObstacleCol | |
CBatControl | |
CBillboard | |
CBlessingSelectorHub | |
CBounceKnife | |
CBuffSelectorHub | |
CCampaignConfigBtn | |
CCampaignConfiger | |
CCannon | |
CCharacterSpawnPoint | |
CCoinBall | |
CCoinSpawnHub | |
CCullingTool | |
CCurseStatue | |
CDeadZoneArea | |
CDestroyedFragmentEffect | |
CDestructibleObj | |
CDestructibleObjTut | |
CDistanceEffect | |
CDroneControl | |
CDummyCharacter | |
CDummyProxy | |
►CDungeonShop | |
CPriceInfo | |
CShopDialogInfo | |
CDynamicBrick | |
CDynamicDestrucctibleSmallObj | |
CDynamicDestructibleObj | |
CDynamicIslandScene | |
►CDynamicParkourScene | |
CGridInfo | |
CParkourElementItem | |
CWallPrefabConfig | |
CDynamicScene | |
CDynamicWallBricks | |
CExpBall | |
CFloatingSceneObj | |
CFlyActionSet | |
CFlyActionTimeline | |
CFlyControlAction | |
CFCFlyAction | |
CFCAimAction | |
CFCBulletAction | |
CFCLaserAction | |
CFCAutoFlyAction | |
CFCSuicideAttack | |
CFlyControl | |
CFlyCurveSetup | |
►CFlyPath | |
CFlyWayPoint | |
CFlyPathWithJoint | |
CFlyPathWithJointNetwork | |
CFogController | |
CFogSetting | |
CFracturedObj | |
►CGamblingMachine | |
CGamblingNetworkData | |
CGifTexture | |
CIgnoreAIBlockArea | |
CIgnoreSpecificRoleWithThisTrap | |
CInteractBellRope | |
CInteractHook | |
CInteractHookRoot | |
CItemSpawnHub | |
CIvyObj | |
CSceneObjDesc | |
CLevelDescription | |
CLiftPlatform | |
CLightingSetup | |
CLightSetting | |
CMainLightController | |
CManualCulling | |
CMazeDeco | |
CMerchandiseGrid | |
CMoveIndicator | |
CMultiTriggerChecker | |
CMultiTriggerHub | |
CPinBall | |
CPlayerTrigger | |
CPostProcessControl | |
CPotCalculation | |
CProtectObj | |
CRandomSwingAnim | |
CReboundStone | |
CReboundStoneSpawner | |
CRespawnPoint | |
►CRogueAchievementBoard | |
CRogueRecord | |
CRotateAnim | |
CSacrificEffect | |
CSacrificePoint | |
CSandboxControl | |
CSandboxPlayerAITrigger | |
CSavePoint | |
CDecoPlacement | |
CSceneDeco | |
CSceneGroupObj | |
CSceneInfo | |
CSceneObjLayout | |
CSceneLayout | |
CSceneLODObj | |
CSceneObj | |
CSceneUI | |
CSetLookAtTarget | |
►CSimpleLOD | |
CLODInfo | |
CSkyboxControl | |
CSkyThunderCaster | |
CSlidingWall | |
CSlopableObj | |
CSoulBall | |
CSpawnBoardData | |
CSpawnInfoBoard | |
►CSpawnPoint | |
CSpawnInfo | |
CSpawnPointMgr | |
CSpawnPointObj | |
CStabableObj | |
CStoneGate | |
CSystemBoard | |
CTeleportCircle | |
CThunderWeatherController | |
CTileDelayCull | |
CTileStaticMarker | |
CTriggerBoardcaster | |
CVelocityHitObj | |
►CWeaponDecomposition | |
CActivateWeaponInfo | |
CFloatingPartInfo | |
CWeaponEmpower | |
CWeaponProgressPoint | |
CWeaponSpawnBoard | |
CWeaponSpawner | |
CWeaponSpawnHub | |
CWeaponSpawnPoint | |
CWoodenGate | |
CVoiceReconizer | |
CAttachPointPanel | |
CAttachPointQuad | |
CBlessingSelector | |
CBlessingSelectPanel | |
CBVRInputModule | |
CContentCharacterNode | |
CContentItemNode | |
CContentWeaponNode | |
CDamageUI | |
CDebugPanel | |
CFightStatNode | |
CFightStatPanel | |
CFullStatePanel | |
CFullTaskPanel | |
CGameModeSelectPanel | |
CGazePanel | |
CGazeQuad | |
CHUDAnchor | |
CHUDDebug | |
CHUDDialog | |
CHUDFollower | |
CHUDGazeInfo | |
CHUDInputModule | |
CHUDMount | |
CHUDMRFollow | |
CHUDNumber | |
CHUDState | |
CHUDText | |
CHUDTipsInfo | |
CHUDTMState | |
CKeyboard | |
CLoadingPanel | |
CLoadSavePanel | |
CLoginPanel | |
CMessageDialog | |
CModBrowser | |
CModDownloadView | |
CModifierGroupItem | this is reusable for performance issue |
CModifierItem | this is reusable for performance issue |
CModifierPanel | |
CModifierUIPanel | |
CMRSaveItem | |
CMRSettingNode | |
CMusicPlayer | |
COptionItem | |
CPlayerTitleItem | |
CPlayerTitlePanel | |
CPreviewData | |
CPreviewItem | |
CProgressBar | |
CProgressCube | |
CQuadNumber | |
CRebornPanel | |
CRogueStatPanel | |
CRoleHpBar | |
CRoleSwitchBar | |
CRuntimeInspectorPanel | |
CSaveFileSelector | |
CSceneText | |
CSceneTextAndBtn | |
CSceneTextDash | |
CSelectionPanel | |
CSelectorProgress | |
CSettingFunctionNode | |
CSettingNode | |
CSettingPanel | |
CSettingStatesPanel | |
CSkinOptionItem | |
CStateDetail | |
CTaskGraphDetail | |
CTaskGraphNodePanel | |
CTaskGraphPanel | |
CTaskOptionItem | |
CTaskSelectPanel | |
CDialogueData | |
CTextPanel | |
CTimeCounterPanel | |
CTitlePanel | |
CTrainingPanel | |
CTVPanel | |
CIUIButtonData | |
CUIButton | |
CUICheckBox | |
CUIDisable | |
CUIEvent | |
CUIGameTitleDisplay | |
CUIOption | |
CUIOptionActive | |
CIUIOptionActiveItemData | |
CUIOptionActiveItem | |
CUIOptionCheckBox | |
CUIOptionText | |
CUISliderWithLabel | |
CUIText | |
CUnlockContentPanel | |
CUnlockDetail | |
CUnlockOptionItemData | |
CUnlockOptionItem | |
CVerticalContentContainer | |
CVerticalContentItem | |
CVerticalContentRole | |
CVerticalRoleContainer | |
CVerticalRoleItem | |
CWeaponOptionItem | |
CAICommandToggle | |
CAIPlayer | |
CAvatarBuilderHelper | |
CBaseMeshOptimizer | |
CFingersBender | |
CHandToggle | |
►CInputMovement | |
CMoveSpeedConfig | |
►CInteractCharacter | |
CConditionalStuckAction | |
CVRSDKSetupInfo | |
CInteractToggle | |
►COVRHandPoseEventLisener | |
CHandPoseTrigger | |
CPICOBodyTrackingMgr | |
CPlayerAnimStepSound | |
CPlayerCombatAttr | |
CPlayerUnit | |
CRelativeHandPose | |
CReplacementCam | |
CRuntimeAvatarBuilder | |
CSimulatorController | |
CTransformTracker | |
CTwistHelper | Relaxes the twist rotation of this Transform relative to a parent and a child Transform, using their initial rotations as the most relaxed pose |
CVRTKAwakeHelper | |
CVRTKHandTracker | |
CVRTKInputButton | |
CVRTKInputDevice | |
►CVRTKInputHandPose | |
CHandPoseInfo | |
CVRTKTrackHead | |
CXRManualController | |
CAimWidget | |
CArrowBase | |
CArrowExplode | |
CArrowPuller | |
CBombBase | |
CBowBase | |
CBowStrong | |
CCameraSelfie | |
CDaggerBleed | |
CDaggerDash | |
CDaggerExplode | |
CDaggerMind | |
CDemonSaber | |
CEnchanter | |
CEnchantmentMgr | |
CEnhanceObject | |
CMaterialLerp | |
CExcalibur | |
CExcaliburScabbard | |
CGunStorm | |
CHitScanHandler | |
CInteractTrigger | |
CInteractTriggerX | |
CKatanaSlash | |
CMaceStrong | |
CParticlePathFlow | |
CPath_Comp | |
CPath_Point | |
CParticlePath | |
CRapierLight | |
CScabbard | |
CScabbardUser | |
CSelfieCamTrigger | |
CSpearSprint | |
CSpearThunder | |
CSwordIce | |
CSwordSaber | |
CSwordWind | |
CWandIce | |
CWeaponFlyObjBase | |
CBuildScriptsAddressables | |
CHitInfo | |
CStoreItemInfo | |
CMerchandiseItemInfo | |
CSceneModInfo | |
CSceneObjInfo | |
CHandPoseModifier | |
CHandPose | |
CAvatarInfo | |
CSkinInfo | |
CRoleModInfo | |
CRoleAttr | |
CItemInfoConfig | |
CInjection | |
CInjectionNumber | |
CInjectionString | |
CLuaBehaviour | |
CUnityEngineObjectExtention | |
CModInfo | |
CModItemInfo | |
CModManager | |
CSceneModController | |
CShaderReplacer | |
CDungeonDoorBlocker | |
►NGK | |
CConvexHullCalculator | An implementation of the quickhull algorithm for generating 3d convex hulls |
►NOpenXRRuntimeJsons | |
►NInternal | |
CVarjoRuntimeJson | |
CViveVRRuntimeJson | |
CManifestRuntime | |
CManifest | |
COpenXRRuntimeJson | |
CAwsConfig | |
►CAwsRegionConfig | |
CNetworkRegionConfigData | |
►CAwsServices | |
CAwsRoom | |
CCreateRoomInfo | |
CDSRoomInfo | |
CRoomExtraData | |
CAXMController | |
CCharacterFaceDirection | |
CCharacterMaintainHeight | |
CCharacterUpright | |
CCombineMesh | |
CConfigurableJointExtensions | |
CConnectUserInfo | |
CCoreEntryEditor | |
CCSVReader | |
CCullingToolIgnore | |
CCustomManifestGeneration | |
CCustomManifestPreprocessor | |
CDebugSceneEntities | |
CDebugUtils | |
CDebugUtilsEditor | |
CDisplayScript | |
CExcelUtility | |
CExportFormate | |
CFindMaterialsWithHighSmoothness | |
CFindMissingPrefabs | |
CFindMissingScriptsRecursively | |
CGameFrameDataDownload | |
CGameLiftMgr | |
CHalfLambertPerSceneSwitcher | In some dynamically generated scenes (such as tombrogue.scene), there is a problem with enemy lighting due to the lack of lightprobe The dark parts are too dark, so in some scenes the scene needs to be marked with HalfLambert to brighten the dark parts, one way to handle this is to manage it here Another is to set the switch here, only set the switch state and configuration (such as some tag objects also need to deal with), each object in the Awake initialization to deal with their ownTranslated with www.DeepL.com/Translator (free version) |
CHeartBeatMessage | |
CInitialRigidbodyForce | |
►CIPGeo | |
CIpApiData | |
CLivManager | |
CMaterialListAsset | |
CMissingScriptResolver | |
CNetVector2 | |
CNpcCreature | |
CObbValidator | |
CParticleSystemChecker | |
CPingAwsData | |
CPlayerChangeDownload | |
CPlayerInputDataUpload | |
CPlayerInputDataUploadRaw | |
CPlayerJoinRequest | |
CPlayerJoinResponse | |
CRefreshPrefabs | |
CRemoveCanvasRendererFromTMP | |
CRichTextAlphaUpdater | |
CRigidbodyCourseCorrector | |
CRigidbodyFloatingController | |
CRigidbodyKeepUpright | |
CRigidbodyLookAtBase | |
CRigidbodyLookAtTarget | |
CRigidbodyLookAtTransform | |
CSearchForComponents | |
►CSerializableDictionary | |
CStorage | |
►CSerializableDictionaryBase | |
CDictionary | |
CStorage | |
CSerializableDictionaryPropertyDrawer | |
CSerializableDictionaryStoragePropertyDrawer | |
CSerializableDictionaryTemplate | |
CSetDirty | |
CShaderFinder | |
CShaderListAsset | |
CShaderReplacementGenerator | |
CShipInputData | |
CSkyThunderWeaponTag | |
CStringInList | |
CSyncRigidBody | |
CSyncRigidBodyRaw | |
CTextureModifier | |
CToolAnimationCompress | |
CUICornersGradient | |
CUIDropDown | |
CUIGradient | |
►CUIGradientUtils | |
CMatrix2x3 | |
CUITextCornersGradient | |
CUITextGradient | |
CUnitySingleton | |
CVisibleEvent | |
CVRTKUtil | |