Inherits Sirenix.OdinInspector.SerializedScriptableObject.
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int | CalcShownModifiersCount () |
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void | RefreshData (bool force=false) |
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bool | IsGroupDirty (ModifierGroup group) |
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static DynamicModifierConfig | GetConfig () |
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static void | SetItemConfigPrefix () |
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static void | SetGlobalConfigPrefix () |
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static void | Reset () |
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static void | SetGlobalEnabled (bool e) |
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static DynamicModifier | GetMod (string name) |
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static float | GetValue (string modifierName) |
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static bool | IsUnlocked (string modifierName) |
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static bool | IsEnabled (string modifierName) |
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static bool | IsEnabled (CombatAttr attr, string modifierName) |
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| static bool | IsEnabledAndPullValue (CombatAttr attr, string modifierName) |
| | the grammar of modifier name [Target_Active_Meaning_ValueType] target: Role, Player, Npc active: apply(leave out), receive(Re) value type: Rate(0-1), multipiler(Mlp)(0-10), value(Value), enabled(En), int(Count) More...
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static bool | IsOpUnlocked (string name) |
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static bool | ApplyModifierOperation (string name, bool apply) |
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static string | itemConfigPrefix = "" |
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static string | globalConfigPrefix = "" |
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| static bool | GlobalEnabled = false |
| | enabled means read value from here first, if disabled this value, doesn't mean all value got disabled More...
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const float | Invalid = -88888888f |
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static float | PulledValue = -1 |
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◆ IsEnabledAndPullValue()
| static bool CrossLink.DynamicModifierConfig.IsEnabledAndPullValue |
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CombatAttr |
attr, |
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string |
modifierName |
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the grammar of modifier name [Target_Active_Meaning_ValueType] target: Role, Player, Npc active: apply(leave out), receive(Re) value type: Rate(0-1), multipiler(Mlp)(0-10), value(Value), enabled(En), int(Count)
- Parameters
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- Returns
◆ GlobalEnabled
| bool CrossLink.DynamicModifierConfig.GlobalEnabled = false |
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enabled means read value from here first, if disabled this value, doesn't mean all value got disabled