Inherits CrossLink.PanelBase.
|  | 
| override void | OnInit () | 
|  | 
| void | UpdateState (CombatAttr attr) | 
|  | 
| void | UpdateLvExp (int lv, int exp) | 
|  | 
| void | UpdateCoin (int cd=0) | 
|  | 
| void | UpdateSoul () | 
|  | 
| void | UpdateSuperPower (float progress) | 
|  | 
| void | UpdateVoice () | 
|  | 
| void | FadeIn (System.Action onFin=null) | 
|  | 
| void | FadeOut (System.Action onFin=null) | 
|  | 
| virtual void | OnRelease () | 
|  | 
| void | Exit () | 
|  | 
|  | 
| Slider | hpSlide | 
|  | 
| Slider | mpSlide | 
|  | 
| Text | hpNumber | 
|  | 
| Text | mpNumber | 
|  | 
| Image | powerIcon | 
|  | 
| GameObject[] | exps | 
|  | 
| Text | lvNum | 
|  | 
| Text | coinNum | 
|  | 
| Text | soulNum | 
|  | 
| GameObject | coinUI | 
|  | 
| GameObject | soulUI | 
|  | 
| UICheckBox | voiceUI | 
|  | 
| string | panelName | 
|  | 
| bool | ignoreFadeEffect = false | 
|  | 
|  | 
| virtual void | OnExit () | 
|  | 
| CanvasGroup | canvasGroup | 
|  |