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string | Name |
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float | VelocityMlp = 1.5f |
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float | DamageMlp = 10 |
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float | DamageThrough = 0.5f |
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float | DamageCrit = 1.5f |
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float | StabMlp = 1.5f |
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float | HitMlp = 101 |
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float | HitRandom = 0.1f |
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float | StabDamage = 0 |
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float | BreakDefenceMlp = 1 |
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float | HitBackMlp = 0 |
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float | KnockoutFactor = 0.1f |
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float | DizzyFactor = 0f |
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float | StiffValue = 3.5f |
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