Battle Talent
V11
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Used to play special effects, the effect resource needs to be added EffectObj component Effect resources need to be located under the path of "Effect/" More...
Inherits CrossLink.CoreMgr.
Public Member Functions | |
override void | OnStateClear () |
void | Clear () |
EffectObj | PlayEffect (string name, Vector3 pos, Quaternion rot) |
void | Cache (string name, int num) |
void | GiveBack (EffectObj obj) |
Transform | GetEffectRoot () |
Public Member Functions inherited from CrossLink.CoreMgr | |
virtual void | OnInit () |
virtual void | OnRelease () |
Static Public Attributes | |
static EffectMgr | Instance = new EffectMgr() |
Used to play special effects, the effect resource needs to be added EffectObj component Effect resources need to be located under the path of "Effect/"