Inherits NetworkBehaviour.
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override void | OnStartServer () |
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override void | OnStopServer () |
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override void | OnStartClient () |
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override void | OnStopClient () |
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void | SpawnLocalCharacter () |
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void | BindRagdollNodes (FullCharacterControl fc) |
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void | LateInit (FullCharacterControl fc) |
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void | CreateNetworkHandWeapon () |
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void | BindLocalNetworkHandWeapon () |
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void | BindNetworkHandWeapon () |
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void | LocalBindNetworkHandWeapon () |
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void | OnBindHandWeapon (int netId, int idx) |
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void | RpcRemoveWeaponNodes () |
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void | LocalRemoveWeaponNodes () |
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void | Anim2Ragdoll () |
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void | Ragdoll2Anim () |
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void | SyncRagdoll (bool isDead) |
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void | LocalSyncRagdoll (bool isDead) |
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void | SyncAnim () |
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void | OnFCKnockout () |
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void | OnFCStandup () |
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System.Action | onCharacterSpawned |
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◆ bossRoles
| List<string> CrossLink.Network.NetworkCharacterBase.bossRoles |
Initial value:= new List<string>()
{
"Orc_GreatSword",
"Orc_Sword",
"DardLord_Great",
}