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DamageBasicData | basicData = new DamageBasicData() |
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string | hitMaterial |
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float | hurtValue = 0f |
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Vector3 | pushbackDir |
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float | stiffSec = 0f |
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bool | hitAway = false |
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bool | beThrown = false |
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bool | floating = false |
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bool | beHittedAnim = false |
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bool | knockout = false |
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bool | noKnockOutAnim = true |
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bool | dizzy = false |
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bool | hasDecal = false |
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bool | isHittedByBlade = false |
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Vector3 | hitDecalUp |
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bool | stab = false |
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bool | ripApart = false |
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BodyFragment | cutBodyFragment = null |
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BodyFragment | destroyBodyFragment = null |
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bool | cutOff = false |
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bool | sliceThroat = false |
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BlockType | blockType = BlockType.None |
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bool | isHeavyBlock = false |
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bool | disarmPlayer = false |
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float | breakDefenceFactor = 0 |
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