Battle Talent  V11
Public Member Functions | Public Attributes | Properties | List of all members
CrossLink.Network.NetworkScabbardState Class Reference

Inherits CrossLink.Network.NetworkIBState.

Inherited by CrossLink.Network.NetworkExcaliburScabbardState.

Public Member Functions

override void SpawnInit ()
 
override void InitStates ()
 
override void OnStartClient ()
 
void ServerChangeState (Scabbard.State state)
 
void CmdChangeState (Scabbard.State state)
 
void ServerIdleToConnectedState (uint rbNetId, int rbKey)
 
void CmdIdleToConnectedState (uint rbNetId, int rbKey)
 
void ServerConnectWithSword (InteractBase ib)
 
void RpcConnectWithSword (int netId)
 
void ServerUpdateDepth (bool isScabbardGrab, float depth, int netId)
 
void RpcUpdateDepth (bool isScabbardGrab, float depth, int netId)
 
void ServerSetParent (InteractBase ib)
 
void RpcSetParent (int netId)
 
void ServerIgnoreCollisionWithScabbardGrabHand (bool ignore)
 
void RpcIgnoreCollisionWithScabbardGrabHand (bool ignore)
 
void ServerIgnoreCollisionWithHand (InteractBase ib, InteractHand hand, bool ignore)
 
void RpcIgnoreCollisionWithHand (int netId, int playerId, int handIdx, bool ignore)
 
void ServerIgnoreCollisionWithPlayer (InteractBase ib, InteractCharacter character, bool ignore)
 
void RpcServerIgnoreCollisionWithPlayer (int netId, int playerId, bool ignore)
 

Public Attributes

NetworkState< int > connectNetIdState
 

Properties

Scabbard.State State [get, set]
 

Additional Inherited Members