Battle Talent  V11
Public Member Functions | Public Attributes | List of all members
CrossLink.Network.NetworkActor Class Reference

Inherits NetworkBehaviour.

Public Member Functions

void ServerInit ()
 
override void OnStopServer ()
 
void NetworkSpawnThrowIB (InteractBase ib, string throwItem)
 
void OnInsThrowIBServer (string throwItem, Vector3 pos, Quaternion rot)
 
void RpcInsThrowIB (string throwItem, Vector3 pos, Quaternion rot)
 
void OnThrowServer ()
 
void RpcThrow ()
 
void ServerActorPlaySound (AudioInfo au)
 
void RpcActorPlaySound (string clipName, Vector3 pos, float vol, float pitch)
 
void ServerActorPlayEffect (int slotId, string effectName, Vector3 pos, Quaternion rot, string? boneName)
 
void RpcActorPlayEffect (int slotId, string effectName, Vector3 pos, Quaternion rot, string? boneName)
 
void ServerRemoveEffectFromAction (int slotId, bool removeEffect)
 
void RpcRemoveEffectFromAction (int slotId, bool removeEffect)
 
void ServerClearRemoveEffect ()
 
void RpcClearRemoveEffect ()
 
void ServerActivateWeaponColor (string[] muNames, bool a, bool withHint)
 
void RpcActivateWeaponColor (string[] muNames, bool a, bool withHint)
 
void ServerActivateMuscleTrail (string[] muNames, bool a, Color c)
 
void RpcActivateMuscleTrail (string[] muNames, bool a, Color c)
 
void ServerSetWeaponCollisionEffectEnable (bool enable)
 
void RpcSetWeaponCollisionEffectEnable (bool enable)
 
void ServerAtkIntention (InteractCharacter targetPlayer)
 
void RpcAtkIntention (NetworkConnectionToClient conn)
 

Public Attributes

NetworkCharacterBase networkCharacter
 
Actor actor
 
InteractBase throwIB