Inherits NetworkBehaviour.
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void | ServerInit () |
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override void | OnStopServer () |
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void | NetworkSpawnThrowIB (InteractBase ib, string throwItem) |
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void | OnInsThrowIBServer (string throwItem, Vector3 pos, Quaternion rot) |
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void | RpcInsThrowIB (string throwItem, Vector3 pos, Quaternion rot) |
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void | OnThrowServer () |
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void | RpcThrow () |
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void | ServerActorPlaySound (AudioInfo au) |
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void | RpcActorPlaySound (string clipName, Vector3 pos, float vol, float pitch) |
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void | ServerActorPlayEffect (int slotId, string effectName, Vector3 pos, Quaternion rot, string? boneName) |
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void | RpcActorPlayEffect (int slotId, string effectName, Vector3 pos, Quaternion rot, string? boneName) |
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void | ServerRemoveEffectFromAction (int slotId, bool removeEffect) |
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void | RpcRemoveEffectFromAction (int slotId, bool removeEffect) |
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void | ServerClearRemoveEffect () |
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void | RpcClearRemoveEffect () |
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void | ServerActivateWeaponColor (string[] muNames, bool a, bool withHint) |
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void | RpcActivateWeaponColor (string[] muNames, bool a, bool withHint) |
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void | ServerActivateMuscleTrail (string[] muNames, bool a, Color c) |
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void | RpcActivateMuscleTrail (string[] muNames, bool a, Color c) |
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void | ServerSetWeaponCollisionEffectEnable (bool enable) |
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void | RpcSetWeaponCollisionEffectEnable (bool enable) |
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void | ServerAtkIntention (InteractCharacter targetPlayer) |
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void | RpcAtkIntention (NetworkConnectionToClient conn) |
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