Battle Talent
V11
|
Inherits MonoBehaviour.
Public Types | |
enum class | HandsOnAction { Ignore , On , Off } |
Public Member Functions | |
void | LockHandAndWeapon (bool l) |
Public Attributes | |
FullCharacterControl | fc |
string | handName = "RightHand" |
string | weaponName = "LWeapon" |
Vector3 | handAnchor |
Vector3 | connectedWeaponAnchor |
float | stringForce = 20000f |
float | rotateForce = 5000f |
bool | twohandedByDefault = false |
Vector3 | targetPosition |
Vector3 | targetRotation |
HandsOnAction | handsOnAction = HandsOnAction.Ignore |