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Battle Talent
V11
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Inherits MonoBehaviour.
Public Types | |
| enum class | HandsOnAction { Ignore , On , Off } |
Public Member Functions | |
| void | LockHandAndWeapon (bool l) |
Public Attributes | |
| FullCharacterControl | fc |
| string | handName = "RightHand" |
| string | weaponName = "LWeapon" |
| Vector3 | handAnchor |
| Vector3 | connectedWeaponAnchor |
| float | stringForce = 20000f |
| float | rotateForce = 5000f |
| bool | twohandedByDefault = false |
| Vector3 | targetPosition |
| Vector3 | targetRotation |
| HandsOnAction | handsOnAction = HandsOnAction.Ignore |