Inherits CrossLink.LogicModule.
|  | 
| void | RegInteract (InteractBase ib) | 
|  | 
| void | UnregInteract (InteractBase ib) | 
|  | 
| override void | OnStateClear () | 
|  | 
| InteractBase | GetInteractByCollider (Collider c) | 
|  | 
| InteractBase | GetInteractByTrans (Transform trans) | 
|  | 
| List< InteractBase > | QueryInteractInRange (Vector3 pos, float radius) | 
|  | 
| void | ClearDropItems () | 
|  | 
| void | RegInteractDrop (InteractBase ib) | 
|  | 
| void | UnregInteractDrop (InteractBase ib) | 
|  | 
| void | CheckOneDrop () | 
|  | 
| void | BoostAllWeapon (bool b) | 
|  | 
| void | UpdateCheck () | 
|  | 
| void | UpdateSmallCheck () | 
|  | 
| void | UpdateGrabHint () | 
|  | 
| virtual void | OnInit () | 
|  | 
| virtual void | OnRelease () | 
|  | 
|  | 
| static InteractMgr | Instance = new InteractMgr() | 
|  | 
| const float | DISCONNECT_CHECKER_DISTANCE = 0.6f | 
|  | 
| const float | DISCONNECT_CHECKER_DISTANCE_SQRT = DISCONNECT_CHECKER_DISTANCE * DISCONNECT_CHECKER_DISTANCE | 
|  | 
| const float | DISCONNECT_CHECK_SEC = 0.4f | 
|  | 
| const float | DISCONNECT_DISTANCE = 0.35f | 
|  | 
| const float | DISCONNECT_DISTANCE_SQRT = DISCONNECT_DISTANCE * DISCONNECT_DISTANCE | 
|  | 
| const float | DISCONNECT_DISTANCE_MAX = 0.3f | 
|  | 
| const float | DISCONNECT_DISTANCE_MAX_SQRT = DISCONNECT_DISTANCE_MAX * DISCONNECT_DISTANCE_MAX | 
|  | 
| static InteractHand[] | LocalHands = new InteractHand[RagdollBoneInfo.HAND_NUM] | 
|  | 
| const float | SHOW_HINT_DIS = 5 | 
|  | 
| const float | NORMAL_HAND_POWER = 0.85f | 
|  | 
| const float | TIE_HAND_POWER | 
|  | 
| const float | SHOW_HINT_DIS_SQRT = SHOW_HINT_DIS * SHOW_HINT_DIS | 
|  | 
| const float | HAND_CHECK_RADIUS = 0.25f | 
|  | 
| const float | HAND_CHECK_DISTANCE = 14f | 
|  | 
◆ TIE_HAND_POWER
  
  | 
        
          | const float CrossLink.InteractMgr.TIE_HAND_POWER |  | static |