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bool | IsJustFlyStopped () |
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void | SetFlying (bool f) |
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bool | IsFlying () |
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bool | IsFlyStopped () |
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virtual void | OnSpawn (InteractBase ow, Vector3 dir, float vel=-1) |
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virtual void | FlyStart (Vector3 vel) |
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virtual void | OnDelay (float t, float s) |
| Set delayToAcc time, each frame OnDelay will be call after FlyStart function. More...
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virtual void | OnDelayEnd () |
| Call at the end of the delay timer. More...
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virtual void | OnShoot (Vector3 vel) |
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virtual void | FlyStop () |
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virtual void | OnTimeOut () |
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virtual void | OnFinish () |
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void | DoFinish () |
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bool | IsFinish () |
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void | PlayImpact (Vector3 point, Vector3 normal) |
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void | PlaySceneImpactEffect (Vector3 point, Vector3 normal) |
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void | PlayShootEffect () |
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void | PlayDelayEffect () |
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void | PlayTailEffect () |
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void | EnableTrail (bool e) |
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bool | IsIgnoreDamage (Tagger.Tag t) |
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bool | IsIgnoreSameHolder (PhysicsUnit pu) |
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bool | IgnoreCollisionWithSameCamp (float ct, string camp) |
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virtual void | OnImpact (Collision collision) |
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void | CollisionCountUpdate () |
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void | OnCollisionUpdate (Collision collision) |
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virtual void | OnCollision (Collision collision, PhysicsUnit pu) |
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virtual void | OnCollisionWithRole (FullCharacterControl fc, RagdollMuscle mu, Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel) |
| Collision with role. More...
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virtual void | OnCollisionWithPlayerHand (Collision collision, InteractHand hand) |
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virtual void | OnCollisionWithPlayer (Collision collision, InteractCharacter player) |
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override void | OnCollisionWithHitScan (Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel) |
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void | OnTriggerEnter (Collider collider) |
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virtual void | OnTriggerWithPlayer (PhysicsUnit pu, Collider collider) |
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virtual void | OnTriggerWithRole (FullCharacterControl fc, Collider collider) |
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virtual void | OnTriggerWithPlayerHand (Collider collider, InteractHand hand) |
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virtual void | OnTriggerWithStaticScene (Collider other) |
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virtual void | OnTrigger (PhysicsUnit pu, Collider other) |
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bool | IsStaticScene () |
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bool | HasMovableRigidbody () |
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bool | IsScene () |
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virtual void | SetAttachable (bool b) |
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virtual bool | CanBeAttached () |
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List< PhysicsUnit > | GetAttachedList () |
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bool | IsAttached () |
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void | ClearAllAttachs () |
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virtual void | OnAttachBuild (PhysicsUnit pu, ConfigurableJoint joint, Rigidbody part) |
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virtual void | OnAttachBreak (PhysicsUnit pu, ConfigurableJoint joint, Rigidbody part) |
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PhysicsUnit | GetRootPu () |
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virtual Transform | GetPositionTransform () |
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Rigidbody[] | GetRBs (bool forceUpdate=false) |
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bool | ContainRB (Rigidbody rb) |
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void | ModifyMassCenter (Vector3 mcenter, float sec=0.2f) |
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float | GetTotalMass () |
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virtual void | ChangeVelocity (Vector3 vel) |
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virtual void | AddForceOnPart (Rigidbody part, Vector3 force, ForceMode fm=ForceMode.Impulse) |
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virtual void | AddTorqueOnPart (Rigidbody part, Vector3 torque, ForceMode fm=ForceMode.Impulse) |
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virtual void | AddForce (Vector3 force, ForceMode fm=ForceMode.Impulse) |
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virtual void | AddTorque (Vector3 torque, ForceMode fm=ForceMode.Impulse) |
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void | SetRBCols (bool col) |
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void | SetKinematic (bool kine) |
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void | DisableGravityAWhile (float sec=0.12f) |
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void | ClearDisableGravity () |
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Collider[] | GetCols (bool forceUpdate=false) |
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CollisionEffect | GetCollisionEffect () |
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CollisionEffect[] | GetCollisionEffects () |
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string | GetNameWithoutClone () |
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void | EnableCollisionEffectSensitive (bool s) |
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RagdollHitInfoRef | GetRagdollHitInfoRef () |
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RagdollHitInfoObj | GetRagdollHitInfoObj () |
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RagdollHitInfo | GetRagdollHitInfo () |
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StabObject | GetStabObject () |
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GazeObj | GetGazeObj () |
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virtual bool | IsDead () |
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virtual void | Dead (bool destroy=true) |
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virtual void | OnCull (TileBase tile) |
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virtual void | OnRetain (TileBase tile) |
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TileBase | GetCurrentEnterTile () |
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virtual bool | OnEnter (TileBase tile) |
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virtual bool | OnExit (TileBase tile) |
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virtual void | DoCull (TileBase tile) |
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virtual void | DoRetain (TileBase tile) |
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TileBase | CalcCurrentTile () |
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static FlyObject | SpawnFlyObj (string fo, string specificPath=null) |
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static PhysicsUnit | SpawnFlyPhysicsUnit (string fo, string specificPath=null) |
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static FlyObject | CreateFlyObj (string flyObjectName, InteractBase owner, Vector3 pos, Vector3 dir, float vel=-1, string specificPath=null) |
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static PhysicsUnit | CreateFlyPhysicsUnit (string flyObjectName, InteractBase owner, Vector3 pos, Vector3 dir, float vel=-1, string specificPath=null) |
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static FlyObject | GetFlyObj (Transform trans) |
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static void | CopyWeaponBuffToUnit (PhysicsUnit from, PhysicsUnit to) |
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static void | ClearRecordData () |
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static List< PhysicsUnit > | GetTagedPhysicsUnit (Tagger.Tag t) |
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static void | FitInTagList (PhysicsUnit pu, bool fitIn) |
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static void | Reg (PhysicsUnit pu) |
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static void | RegTrans (PhysicsUnit pu, Transform trans) |
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static void | UnReg (PhysicsUnit pu) |
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static void | UnRegTrans (PhysicsUnit pu, Transform trans) |
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static void | RegAll (PhysicsUnit pu) |
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static void | UnRegAll (PhysicsUnit pu) |
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static PhysicsUnit | GetPhysicsUnit (Collider col, bool checkRoot=true) |
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static PhysicsUnit | GetPhysicsUnit (Transform trans, bool checkRoot=true) |
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static bool | IsSceneLayer (Transform trans) |
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static bool | IsScene (Collider col) |
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static PhysicsUnit | Query (Transform trans) |
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static List< PhysicsUnit > | QueryInRadiusTemp (Vector3 pos, float radius) |
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static List< PhysicsUnit > | QueryLogicTargetInRadiusTemp (Vector3 pos, float radius) |
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static bool | IsStaticScene (GameObject go) |
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Used for bullet, magic FlyObject resources need to be located under the path of "FlyObject/"