Inherits CrossLink.PanelBase.
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| void | UpdateRoomInfo (string ge) | 
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| void | CreateCoLocation () | 
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| void | JoinCoLocation () | 
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| void | CancelDiscovery () | 
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| void | RefreshRoomList (int page) | 
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| void | PagePrev () | 
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| void | PageNext () | 
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| void | UpdatePageBtn (SortedList< string, LANRoom > rooms) | 
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| void | UpdatePage (int page=0) | 
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| void | JoinAsClient (string ipAddress) | 
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| void | LeaveCoLocation () | 
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| void | SetJoinIpAddress (string ip) | 
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| void | ManualSetAnchor () | 
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| void | OnNextBtnClicked () | 
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| void | GoToSetAnchorPage (string ge) | 
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| void | HostFinishRoom () | 
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| void | HostStartShareAnchor () | 
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| void | HostOpenRoom () | 
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| void | RequestSceneCapture () | 
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| void | HostSetSharedAnchor () | 
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| void | CloseCoLoationPanel () | 
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| void | FadeIn (System.Action onFin=null) | 
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| void | FadeOut (System.Action onFin=null) | 
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| virtual void | OnInit () | 
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| virtual void | OnRelease () | 
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| void | Exit () | 
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| bool | canInteract = true | 
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| GameObject | startPage | 
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| GameObject | modPage | 
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| GameObject | roomPage | 
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| GameObject | mainPanel | 
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| GameObject | anchorAdditionalPanel | 
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| GameObject | createRoomBtn | 
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| GameObject | joinRoomBtn | 
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| GameObject | leaveRoomBtn | 
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| PhysicsButton | serverTryAutoAnchorBtn | 
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| PhysicsButton | manualSetAnchorBtn | 
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| PhysicsButton | completeManualAnchorBtn | 
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| GameObject | hostNode | 
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| GameObject | roomPageWaitNode | 
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| GameObject | roomPageAnchorNode | 
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| GameObject | anchorHostNode | 
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| Text | roomTx | 
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| UIText | hostIpTx | 
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| UIText | roomStatusTx | 
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| bool | manualSetAnchor = false | 
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| SortedList< string, LANRoom > | roomList = new SortedList<string, LANRoom>() | 
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| List< NetworkRoomElement > | roomElements | 
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| GameObject | roomListPage | 
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| GameObject | prevPageBtn | 
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| GameObject | nextPageBtn | 
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| GameObject | noRoomText | 
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| float | roomListRefreshingTime = 5f | 
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| float | joinRoomTimeout = 10f | 
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| string | panelName | 
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| bool | ignoreFadeEffect = false | 
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| virtual void | OnExit () | 
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| CanvasGroup | canvasGroup | 
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