Inherits CrossLink.PanelBase.
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void | UpdateRoomInfo (string ge) |
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void | CreateCoLocation () |
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void | JoinCoLocation () |
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void | CancelDiscovery () |
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void | RefreshRoomList (int page) |
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void | PagePrev () |
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void | PageNext () |
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void | UpdatePageBtn (SortedList< string, LANRoom > rooms) |
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void | UpdatePage (int page=0) |
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void | JoinAsClient (string ipAddress) |
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void | LeaveCoLocation () |
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void | SetJoinIpAddress (string ip) |
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void | ManualSetAnchor () |
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void | OnNextBtnClicked () |
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void | GoToSetAnchorPage (string ge) |
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void | HostFinishRoom () |
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void | HostStartShareAnchor () |
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void | HostOpenRoom () |
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void | RequestSceneCapture () |
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void | HostSetSharedAnchor () |
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void | CloseCoLoationPanel () |
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void | FadeIn (System.Action onFin=null) |
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void | FadeOut (System.Action onFin=null) |
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virtual void | OnInit () |
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virtual void | OnRelease () |
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void | Exit () |
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bool | canInteract = true |
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GameObject | startPage |
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GameObject | modPage |
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GameObject | roomPage |
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GameObject | mainPanel |
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GameObject | anchorAdditionalPanel |
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GameObject | createRoomBtn |
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GameObject | joinRoomBtn |
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GameObject | leaveRoomBtn |
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PhysicsButton | serverTryAutoAnchorBtn |
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PhysicsButton | manualSetAnchorBtn |
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PhysicsButton | completeManualAnchorBtn |
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GameObject | hostNode |
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GameObject | roomPageWaitNode |
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GameObject | roomPageAnchorNode |
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GameObject | anchorHostNode |
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Text | roomTx |
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UIText | hostIpTx |
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UIText | roomStatusTx |
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bool | manualSetAnchor = false |
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SortedList< string, LANRoom > | roomList = new SortedList<string, LANRoom>() |
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List< NetworkRoomElement > | roomElements |
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GameObject | roomListPage |
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GameObject | prevPageBtn |
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GameObject | nextPageBtn |
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GameObject | noRoomText |
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float | roomListRefreshingTime = 5f |
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float | joinRoomTimeout = 10f |
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string | panelName |
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bool | ignoreFadeEffect = false |
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virtual void | OnExit () |
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CanvasGroup | canvasGroup |
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