Inherits CrossLink.PanelBase.
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UIEvent | GetUIByItem (UnlockContentItem item) |
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void | SetDefaultSelectItem (string item, int page) |
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void | LoadDefaultSelectItem () |
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void | Awake () |
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void | Init () |
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void | UpdateBtnState (GameObject btn, UnlockContentItem item) |
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void | DeselectBtnState (GameObject btn, UnlockContentItem item) |
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void | AddBtnToStateRoot (UnlockOptionItem stateRoot, UnlockContentItem item) |
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void | Clear () |
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void | OnSelect (UIEvent ue) |
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void | SelectItem (UnlockContentItem item) |
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void | Flush () |
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void | OnClickModButton () |
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void | OnModUpdate () |
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void | FadeIn (System.Action onFin=null) |
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void | FadeOut (System.Action onFin=null) |
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virtual void | OnInit () |
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virtual void | OnRelease () |
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void | Exit () |
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Transform | stateRoot |
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UnityEngine.Object | statePrefab |
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UnlockDetail | detail |
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UIOptionActive | options |
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Text | coinNum |
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string | defaultSelectItem |
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int | defaultSelectItemPage = 0 |
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GameObject | modBtn |
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string | panelName |
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bool | ignoreFadeEffect = false |
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