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Battle Talent
V11
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Inherits CrossLink.Network.NetworkInteractBase.
Public Member Functions | |
| void | OnGiveBack () |
Public Member Functions inherited from CrossLink.Network.NetworkInteractBase | |
| override void | OnStartServer () |
| override void | OnStopServer () |
| override void | OnStartClient () |
| override void | OnStopClient () |
| void | BindCharacterIB (NetworkCharacterBase networkCharacter) |
| void | LocalRebindNetworkIB () |
| void | UpdateJointDrive (float spring, float damper) |
| void | SwitchIBJoint (bool on) |
| void | ReActiveIBJoint () |
| void | LooseIBJoint (bool flag) |
| void | OnPendentDoReleaseServer () |
| void | RpcPendantDoRelease () |
| void | CmdChargeAttackActivateTrail (uint playerNetId, bool a) |
| void | TargetChargeAttackActivateTrail (NetworkConnectionToClient conn, bool a) |
| void | RpcActivateTrail (bool a, Color c) |
| void | UpdateTempOwner (NetworkPlayer owner) |
| void | LocalSetKinematic (bool kinematic) |
| void | TargetResetRB (NetworkConnectionToClient conn, Vector3 pos, Quaternion rot) |
| void | SetClientHandWeapon (bool enabled) |
Protected Member Functions | |
| override void | SpawnLocalIB () |
Protected Member Functions inherited from CrossLink.Network.NetworkInteractBase | |
| void | ClientSetupIB (uint netId) |
| void | BindNetworkIB (InteractBase ib) |
| void | NetworkDestroyIB () |
| void | NetworkEnableIB () |
| void | RegisterRigidbodys (InteractBase ib) |
| void | UnRegisterRigidbodys () |
| void | UnRegisterColliders () |
| void | UnRegisterRagdollHitInfos () |
Additional Inherited Members | |
Public Types inherited from CrossLink.Network.NetworkInteractBase | |
| enum class | SpawnType { weapon , buff , sceneObj } |
Public Attributes inherited from CrossLink.Network.NetworkInteractBase | |
| string | ibName |
| NetworkRigidbodySyncBase | networkRB |
| NetworkIBState | networkIBState |
| NetworkIBProperties | networkIBProperties |
| NetworkInteractTrigger | networkIT |
| NetworkStabObject | networkStabObject |
| NetworkBlessingWeapon | networkBlessing |
| InteractBase | ib |
| List< AttachObj > | attachList = new List<AttachObj>() |
| List< StabObject.StabGeometry > | stabGeoList = new List<StabObject.StabGeometry>() |
| System.Action< NetworkInteractBase, GameObject > | networkServerSpawnCallback |
| System.Action | spawnFin |
| System.Action< uint > | spawnIBCallBack |
| bool | isSceneProp = false |
| bool | simpleWeapon = false |
| bool | disabledClientJoint = false |
| GameObject | ibGO |
| bool | bindAtStart |
| SpawnType | spawnType = SpawnType.weapon |
| NetworkPlayer | tempOwner |
| int | removeOwnerFlag = -1 |