Battle Talent
V11
|
Inherits DunGen.Tile.
Classes | |
class | InterestExclusive |
Public Member Functions | |
List< PhysicsUnit > | GetManagedPhsicsUnits () |
void | SetToThisTile (PhysicsUnit pu) |
float | GetEnterTime (PhysicsUnit pu) |
override void | SetLodLevel (int lodLv) |
override void | UpdateByNonDirect () |
void | BossShowup (bool show) |
void | StartBoss () |
bool | TryPlayStyleMod () |
void | SetTileTotalSoul (WaveGenerator wave, Vector2 range) |
void | OnRecenter (Vector3 offset) |
float | GetBridgedNormalizedDepth () |
float | CalcBridgedNormalizedDepth () |
void | SpawnAfterCombat () |
void | RespawnCharacterInThisTile () |
void | SpawnSinglePoint (TileInterestPoint point, int checkRepeat=0) |
override void | OnCullByBridge () |
bool | IsNearMainLootRoom () |
bool | IsThisRoomHasLoot () |
void | OnNearDoorIsClose (DunGen.Doorway nearDoor) |
bool | IsDoorClosed (DunGen.Doorway door) |
void | CloseDoor (DunGen.Doorway door) |
override bool | IsDeadEnd () |
void | PropagateDeadEnd () |
Public Attributes | |
Light | mainLight |
Light[] | otherLights |
TileInterestPoint | spawnBoss |
TileInterestPoint[] | interestPointsMustSpawn |
TileInterestPoint[] | interestPointsMaySpawn |
TileInterestPoint | afterCombat |
List< SceneObj > | sceneObjs = new List<SceneObj>() |
GameObject[] | enableWhenDeadend |
CharacterSpawnPoint[] | characterSpawnPoints |
float | removeSpawnPointPob = -1 |
RespawnPoint | respawn |
EventToConfigCombat | combatConfig |
FullCharacterControl | spawnedBoss |
EventToBase | bossDeadEvent |
EventToBase | reloadEvent |
int | tileSoulNum = 0 |
EventToBase | initEvent |
Koenigz.PerfectCulling.PerfectCullingVolume | culling |
Static Public Attributes | |
const int | TileRange = 3 |
const float | SpawnItemPob = 0.4f |
Protected Member Functions | |
void | OnPlayerEnter () |
void | OnPlayerExit () |
Events | |
System.Action | FightStartEvent |
System.Action | FightEndEvent |
System.Action | EnterEvent |
System.Action | ExitEvent |
System.Action< TileBase, bool > | CullEvent |
System.Action< Vector3 > | RecenterEvent |
bool CrossLink.TileBase.TryPlayStyleMod | ( | ) |
UNITY_EDITOR