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string | GetLatestLevel (TaskModeType taskModeType) |
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void | SaveLatestLevel (TaskModeType taskModeType, string ls) |
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bool | IsLevelPass (string lv) |
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LevelState | GetLevelState (string lv) |
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void | SetLevelState (string lv, LevelState ts) |
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string | GetCurrentScene () |
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string | GetHomeScene () |
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void | SetHomeScene (string sceneName) |
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bool | IsLoginScene (string sceneName=null) |
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bool | IsHomeScene (string sceneName=null) |
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bool | IsTutorialScene (string sceneName=null) |
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bool | IsLoadingScene (string sceneName=null) |
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bool | IsSplashScene (string sceneName=null) |
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bool | IsRogueScene (string sceneName=null) |
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bool | IsAdventrueRogueLevel () |
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bool | IsSandboxScene (string sceneName=null) |
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bool | IsArenaScene (string sceneName=null) |
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bool | IsTrialScene (string sceneName=null) |
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bool | IsPlayingLevel () |
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void | Replay () |
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void | StartPlay (TaskModeType taskModeType, string lv) |
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void | GoHome () |
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void | ReturnToLogin () |
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