Battle Talent
V11
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Query the text in the corresponding language More...
Static Public Member Functions | |
static void | InitSupportLanguages () |
static int | FindSupportedLanguage (SystemLanguage lang) |
static int | FindFullSupportedLanguage (SystemLanguage lang) |
static SystemLanguage | ProcessLanguage (SystemLanguage language) |
static void | CheckLanguage () |
static string | Highlight (string content) |
static string | Lowlight (string content) |
static string | GetTextIDWithInputDeviceType (string textID) |
static string | GetText (string textID) |
get the text in the corresponding language, if the traslation text is missing, then it'll return English version More... | |
static bool | IsIDExist (string textID) |
static string | GetTexture (string texID) |
get the texture in the corresponding language, if the traslation text is missing, then it'll return English version More... | |
Static Public Attributes | |
static LanguageMgr | Instance = new LanguageMgr() |
static Dictionary< SystemLanguage, bool > | LanguageComplete = null |
static Dictionary< string, SystemLanguage > | LanguageCode = null |
static SystemLanguage[] | SupportLanguages = null |
static SystemLanguage[] | FullSupportLanguages = null |
static string[] | DisplayLanguages = null |
static string[] | SettingsLanguages = null |
static int | currentLanguageIndex = -1 |
static int | defaultLanguageIndex = 0 |
static System.Action | LangChangeEvent |
Query the text in the corresponding language
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static |
GAME_RELEASE || UNITY_EDITOR
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static |
get the text in the corresponding language, if the traslation text is missing, then it'll return English version
textID |
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static |
get the texture in the corresponding language, if the traslation text is missing, then it'll return English version
textID |