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Battle Talent
V11
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Query the text in the corresponding language More...
Static Public Member Functions | |
| static void | InitSupportLanguages () |
| static int | FindSupportedLanguage (SystemLanguage lang) |
| static int | FindFullSupportedLanguage (SystemLanguage lang) |
| static SystemLanguage | ProcessLanguage (SystemLanguage language) |
| static void | CheckLanguage () |
| static string | Highlight (string content) |
| static string | Lowlight (string content) |
| static string | GetTextIDWithInputDeviceType (string textID) |
| static string | GetText (string textID) |
| get the text in the corresponding language, if the traslation text is missing, then it'll return English version More... | |
| static bool | IsIDExist (string textID) |
| static string | GetTexture (string texID) |
| get the texture in the corresponding language, if the traslation text is missing, then it'll return English version More... | |
Static Public Attributes | |
| static LanguageMgr | Instance = new LanguageMgr() |
| static Dictionary< SystemLanguage, bool > | LanguageComplete = null |
| static Dictionary< string, SystemLanguage > | LanguageCode = null |
| static SystemLanguage[] | SupportLanguages = null |
| static SystemLanguage[] | FullSupportLanguages = null |
| static string[] | DisplayLanguages = null |
| static string[] | SettingsLanguages = null |
| static int | currentLanguageIndex = -1 |
| static int | defaultLanguageIndex = 0 |
| static System.Action | LangChangeEvent |
Query the text in the corresponding language
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static |
GAME_RELEASE || UNITY_EDITOR
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static |
get the text in the corresponding language, if the traslation text is missing, then it'll return English version
| textID |
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static |
get the texture in the corresponding language, if the traslation text is missing, then it'll return English version
| textID |