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Battle Talent
V11
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Public Member Functions | |
| bool | Save (string key) |
| void | PullFromPlayerHelper (RogueliteProgressData rpd, InteractCharacter player) |
| bool | PullFromPlayer (InteractCharacter player) |
| void | PushToPlayerHelper (RogueliteProgressData rpd, InteractCharacter player) |
| bool | PushToPlayer (InteractCharacter player) |
Static Public Member Functions | |
| static RogueliteProgressData | Load (string key) |
Public Attributes | |
| string | gameVersion |
| int | seed |
| int | bridgeId |
| int | tileId |
| int | difficulty |
| RogueStatLocalData | rogueLocalData = new RogueStatLocalData() |
| float | playTime |
| string[] | buffList |
| int[] | hands = new int[RagdollBoneInfo.HAND_NUM] |
| int[] | handSlots = new int[RagdollBoneInfo.HAND_NUM] |
| int[] | slotWeapons |
| float | curHp |
| float | curMp |
| List< WeaponSaveData > | weaponList = new List<WeaponSaveData>() |
| string | version |
| void CrossLink.SavePointMgr.RogueliteProgressData.PullFromPlayerHelper | ( | RogueliteProgressData | rpd, |
| InteractCharacter | player | ||
| ) |
hands
slots