Battle Talent
V11
|
Public Member Functions | |
bool | Save (string key) |
void | PullFromPlayerHelper (RogueliteProgressData rpd, InteractCharacter player) |
bool | PullFromPlayer (InteractCharacter player) |
void | PushToPlayerHelper (RogueliteProgressData rpd, InteractCharacter player) |
bool | PushToPlayer (InteractCharacter player) |
Static Public Member Functions | |
static RogueliteProgressData | Load (string key) |
Public Attributes | |
string | gameVersion |
int | seed |
int | bridgeId |
int | tileId |
int | difficulty |
RogueStatLocalData | rogueLocalData = new RogueStatLocalData() |
float | playTime |
string[] | buffList |
int[] | hands = new int[RagdollBoneInfo.HAND_NUM] |
int[] | handSlots = new int[RagdollBoneInfo.HAND_NUM] |
int[] | slotWeapons |
float | curHp |
float | curMp |
List< WeaponSaveData > | weaponList = new List<WeaponSaveData>() |
string | version |
void CrossLink.SavePointMgr.RogueliteProgressData.PullFromPlayerHelper | ( | RogueliteProgressData | rpd, |
InteractCharacter | player | ||
) |
hands
slots