Inherits MonoBehaviour.
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void | MoveSpeedMlp (float mlp) |
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virtual void | Init () |
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void | EyesOn (Transform target) |
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void | UpdateAimPos () |
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void | SetAimPos (Vector3 aimPos) |
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void | ClearAimPos () |
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void | PlayFacial (string facial) |
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void | SetFacial (string facial, float percent=1) |
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void | EnableEyeTrail (bool e) |
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AnimationClip | GetClip (string anim) |
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void | UpdateDyBones (float dt) |
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void | ResetParams () |
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void | UpdateAnimParam (float delta) |
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bool | PlayRandom (string[] names, float crossfade=0.2f, int layer=0) |
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float | GetCurrentAnimLength () |
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bool | IsInGroundedState () |
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void | ResetState (float crossFade=DefaultCrossFadeSec) |
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void | PlayState (string name, float crossFade=DefaultCrossFadeSec, int layer=0) |
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void | SetAnimSpeed (float s) |
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float | GetAnimSpeed () |
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void | SetAnimMoveSpeed (float s) |
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float | GetMoveSpeed () |
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void | SetLayer (int layer, float weight) |
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void | OpenLayerForAWhile (int layer=1, float sec=3) |
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bool | LayerIsOpened (int layer=1) |
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bool | IsHighLod () |
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void | SetIKLod (LodLevel lv) |
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void | SetTailWaving (bool w) |
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void | EnableGrounder (bool e) |
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void | SetDyBonesEnable (bool en) |
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void | EnableLod (bool elod1) |
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void | SetSkinnedMeshOffScreenUpdate (bool u) |
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Bounds | GetBounds () |
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