Battle Talent
V11
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Inherits CrossLink.CreatureBase.
Additional Inherited Members | |
Public Member Functions inherited from CrossLink.CreatureBase | |
GameObject | GetDisabledObj (string name) |
void | EnableLightingUseHalfLambert () |
virtual void | SetupArmor (FullCharacterControl fc) |
void | InitBoneProxy () |
virtual void | InitVariation () |
void | SetPendantsLoadingAsync (System.Action cb) |
virtual void | InitPendantsAndArmors () |
virtual void | OnDropPhysicsBody (DropablePhysicsBone bone) |
void | SetupWeapon (FullCharacterControl fc) |
Public Attributes inherited from CrossLink.CreatureBase | |
FullCharacterControl | fc |
float | weaponRandomFactor = 0.2f |
List< string > | randomWeaponList = new List<string>() |
bool | leftHandWeaponSpawn |
bool | rightHandWeaponSpawn |
Renderer[] | changeMatRenderers |
MaterialSet[] | changeMatSets |
ActiveObjSet[] | randomActiveObjs |
ActiveObjSet | randomActiveAdditions |
ArmorProfile | armorProfile |
ArmorProfile.ArmorTag[] | armorConfigs |
ArmorProfile.ArmorTag[] | armorConfigsRandom |
float | armorRandomFactor = 0.4f |
List< GameObject > | disabledGameObjs |
List< BoneProxyInfo > | boneProxyList |