Inherits CrossLink.Network.NetworkSyncBase.
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override void | OnSerialize (NetworkWriter writer, bool initialState) |
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override void | OnDeserialize (NetworkReader reader, bool initialState) |
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Rigidbody | targetRB |
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int | stateHistoryLimit = 32 |
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double | correctionThreshold = 0.10 |
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bool | oneFrameAhead = true |
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float | positionInterpolationSpeed = 15 |
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float | rotationInterpolationSpeed = 10 |
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float | teleportDistanceMultiplier = 10 |
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float | lineTime = 10 |
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bool | NeedToSync = true |
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uint | sendIntervalMultiplier = 1 |
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override void | Update () |
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override void | FixedUpdate () |
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override void | FixedUpdateServerLerp () |
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override void | FixedUpdateClientLerp () |
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override void | OnValidate () |
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virtual void | CheckLastSendTime () |
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virtual void | LateUpdate () |
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virtual void | ServerBroadcast () |
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virtual void | ClientBroadcast () |
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virtual void | UpdateServerLerp () |
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virtual void | UpdateClientLerp () |
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uint | sendIntervalCounter = 0 |
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double | lastSendIntervalTime = double.MinValue |
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bool | isClientWithAuthority [get] |
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