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delegate void | loadCompleted (bool isSuc) |
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List< ModInfo > | GetModInfos () |
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void | Init () |
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void | InitialLoad () |
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bool | IsReadyToLoadAgain () |
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void | ClearMods () |
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void | OnModInstalled (ModfileIdPair idPair) |
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void | OnModUnInstalled (ModfileIdPair[] idPairs) |
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void | DiscoverMods () |
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void | LoadMods (loadCompleted cb=null) |
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void | LoadModScene (string sceneKey, LoadSceneMode mode=LoadSceneMode.Single, System.Action< bool > onLoad=null) |
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void | TryLoadModByPath (string path) |
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List< ItemInfoConfig > | GetCacheItemInfo () |
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void | OnModDisable (string name) |
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void | OnModEnable (string name) |
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IResourceLocation | FindAssetInMod< T > (string key, IResourceLocator modLocator) |
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bool | IsEntryLocation (string key) |
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bool | IsScriptLocation (string key) |
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void | RemoveAllMods () |
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void | UnloadModByName (string name) |
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void | ClearModOfPack () |
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void | ReloadModOfPack (List< int > ids) |
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bool | IsItemInCurPack (string item) |
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static void | AddItemInfo (ItemInfoConfig cfg, ModInfo modInfo) |
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static void | SaveLuaEnableFunc (XLua.LuaFunction luaFunc) |
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static void | SaveModInfo (string path, string name) |
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static string | GetNameByPath (string path) |
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static bool | IsModItemEnable (string name) |
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static GameObject | TryGetHandPosePreset (string name, int idx) |
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static bool | IsSupportedMultiplayerItem (string name) |
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static void | DeleteExtraDownloadedMods () |
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static void | DeleteExtraDownloadedMod (string name) |
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