Inherits MonoBehaviour.
Inherited by CrossLink.FlyObject, CrossLink.FullCharacterControl, CrossLink.InteractBase, CrossLink.PhysicsHand, CrossLink.PlayerUnit, and CrossLink.SceneObj.
|
bool | IsStaticScene () |
|
bool | HasMovableRigidbody () |
|
bool | IsScene () |
|
virtual void | SetAttachable (bool b) |
|
virtual bool | CanBeAttached () |
|
List< PhysicsUnit > | GetAttachedList () |
|
bool | IsAttached () |
|
void | ClearAllAttachs () |
|
virtual void | OnAttachBuild (PhysicsUnit pu, ConfigurableJoint joint, Rigidbody part) |
|
virtual void | OnAttachBreak (PhysicsUnit pu, ConfigurableJoint joint, Rigidbody part) |
|
PhysicsUnit | GetRootPu () |
|
virtual Transform | GetPositionTransform () |
|
Rigidbody[] | GetRBs (bool forceUpdate=false) |
|
bool | ContainRB (Rigidbody rb) |
|
void | ModifyMassCenter (Vector3 mcenter, float sec=0.2f) |
|
float | GetTotalMass () |
|
virtual void | ChangeVelocity (Vector3 vel) |
|
virtual void | AddForceOnPart (Rigidbody part, Vector3 force, ForceMode fm=ForceMode.Impulse) |
|
virtual void | AddTorqueOnPart (Rigidbody part, Vector3 torque, ForceMode fm=ForceMode.Impulse) |
|
virtual void | AddForce (Vector3 force, ForceMode fm=ForceMode.Impulse) |
|
virtual void | AddTorque (Vector3 torque, ForceMode fm=ForceMode.Impulse) |
|
void | SetRBCols (bool col) |
|
void | SetKinematic (bool kine) |
|
void | DisableGravityAWhile (float sec=0.12f) |
|
void | ClearDisableGravity () |
|
Collider[] | GetCols (bool forceUpdate=false) |
|
CollisionEffect | GetCollisionEffect () |
|
CollisionEffect[] | GetCollisionEffects () |
|
string | GetNameWithoutClone () |
|
void | EnableCollisionEffectSensitive (bool s) |
|
RagdollHitInfoRef | GetRagdollHitInfoRef () |
|
RagdollHitInfoObj | GetRagdollHitInfoObj () |
|
RagdollHitInfo | GetRagdollHitInfo () |
|
StabObject | GetStabObject () |
|
GazeObj | GetGazeObj () |
|
virtual bool | IsDead () |
|
virtual void | Dead (bool destroy=true) |
|
virtual void | OnCollisionWithHitScan (Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel) |
|
virtual void | OnCull (TileBase tile) |
|
virtual void | OnRetain (TileBase tile) |
|
TileBase | GetCurrentEnterTile () |
|
virtual bool | OnEnter (TileBase tile) |
|
virtual bool | OnExit (TileBase tile) |
|
virtual void | DoCull (TileBase tile) |
|
virtual void | DoRetain (TileBase tile) |
|
TileBase | CalcCurrentTile () |
|
|
static void | ClearRecordData () |
|
static List< PhysicsUnit > | GetTagedPhysicsUnit (Tagger.Tag t) |
|
static void | FitInTagList (PhysicsUnit pu, bool fitIn) |
|
static void | Reg (PhysicsUnit pu) |
|
static void | RegTrans (PhysicsUnit pu, Transform trans) |
|
static void | UnReg (PhysicsUnit pu) |
|
static void | UnRegTrans (PhysicsUnit pu, Transform trans) |
|
static void | RegAll (PhysicsUnit pu) |
|
static void | UnRegAll (PhysicsUnit pu) |
|
static PhysicsUnit | GetPhysicsUnit (Collider col, bool checkRoot=true) |
|
static PhysicsUnit | GetPhysicsUnit (Transform trans, bool checkRoot=true) |
|
static bool | IsSceneLayer (Transform trans) |
|
static bool | IsScene (Collider col) |
|
static PhysicsUnit | Query (Transform trans) |
|
static List< PhysicsUnit > | QueryInRadiusTemp (Vector3 pos, float radius) |
|
static List< PhysicsUnit > | QueryLogicTargetInRadiusTemp (Vector3 pos, float radius) |
|
static bool | IsStaticScene (GameObject go) |
|
|
Tagger.Tag | unitType |
|
System.Action< PhysicsUnit, ConfigurableJoint, Rigidbody > | OnAttachBuildEvent |
|
System.Action< PhysicsUnit, ConfigurableJoint, Rigidbody > | OnAttachBreakEvent |
|
Transform | trans |
|
Rigidbody | rb |
|
|
void | Awake () |
|
void | OnDestroy () |
|
virtual void | OnDead () |
|
virtual bool | NeedToClearParent () |
|
|
System.Action< PhysicsUnit > | DeadEvent |
|
System.Action< PhysicsUnit, Rigidbody, Collider, Vector3, Vector3, Vector3 > | OnHitScanEvent |
|