Inherits MonoBehaviour.
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void | MRGameInit () |
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void | OpenMRPanel () |
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void | HostShowModels (bool show) |
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void | ClientShowModels (bool show) |
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void | ToggleEnvMesh () |
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bool | IsEvnMesh () |
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void | ToggleEnvMesh (bool show) |
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void | DebugXRHandPos (bool debug) |
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int | GetSpawnPointCount () |
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void | ClearSpawnPoints () |
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void | ResetSpawnPoint () |
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void | ShowSP () |
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void | HideSP () |
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void | ManualLoadSceneModel () |
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async void | LoadMRUKRoom () |
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void | OnSceneDataLoaded () |
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void | ClearSpawn () |
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void | RequestSceneCapture () |
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bool | CheckIsInRoomSpace (Vector3 position) |
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void | ProgressResetOnlyGround () |
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void | ResetLocalAirFloorHeight () |
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void | RoomOnlyGround (bool progress=false) |
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void | RoomResetRoomScene (bool progress=false) |
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void | RequestScenePermission () |
| Request scene data permission More...
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void | SetShadowStrength (float strength) |
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void | ChangeRoomTest () |
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void | HideBody (bool _hide) |
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void | SetLightMeshEffect (bool on) |
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void | SetLightStrenth (int strenth) |
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void | SetLightForward (float v) |
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void | SetLightAngle (float v) |
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void | ShowVREnv () |
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void | ClientResetAirFloor () |
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void | NetworkOpenHub () |
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static bool | RandomGetAstarPathVert (out Vector3 point) |
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static void | GetNodes (Pathfinding.GraphNode node) |
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static Vector3 | GetLocalPoint (Vector3 worldPoint) |
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static Vector3 | GetLocalDir (Vector3 worldDir) |
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static Vector3 | GetLocalVec (Vector3 worldVec) |
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static Quaternion | GetLocalRot (Quaternion worldRot) |
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static Vector3 | GetWorldPoint (Vector3 localPoint) |
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static Vector3 | GetWorldDir (Vector3 localDir) |
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static Vector3 | GetWorldVec (Vector3 localVec) |
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static Quaternion | GetWorldRot (Quaternion localRot) |
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