Battle Talent  V11
Public Member Functions | Static Public Member Functions | Public Attributes | Static Public Attributes | Properties | List of all members
CrossLink.MixedRealityMgr Class Reference

Inherits MonoBehaviour.

Public Member Functions

void MRGameInit ()
 
void OpenMRPanel ()
 
void HostShowModels (bool show)
 
void ClientShowModels (bool show)
 
void ToggleEnvMesh ()
 
bool IsEvnMesh ()
 
void ToggleEnvMesh (bool show)
 
void DebugXRHandPos (bool debug)
 
int GetSpawnPointCount ()
 
void ClearSpawnPoints ()
 
void ResetSpawnPoint ()
 
void ShowSP ()
 
void HideSP ()
 
void ManualLoadSceneModel ()
 
async void LoadMRUKRoom ()
 
void OnSceneDataLoaded ()
 
void ClearSpawn ()
 
void RequestSceneCapture ()
 
bool CheckIsInRoomSpace (Vector3 position)
 
void ProgressResetOnlyGround ()
 
void ResetLocalAirFloorHeight ()
 
void RoomOnlyGround (bool progress=false)
 
void RoomResetRoomScene (bool progress=false)
 
void RequestScenePermission ()
 Request scene data permission More...
 
void SetShadowStrength (float strength)
 
void ChangeRoomTest ()
 
void HideBody (bool _hide)
 
void SetLightMeshEffect (bool on)
 
void SetLightStrenth (int strenth)
 
void SetLightForward (float v)
 
void SetLightAngle (float v)
 
void ShowVREnv ()
 
void ClientResetAirFloor ()
 
void NetworkOpenHub ()
 

Static Public Member Functions

static bool RandomGetAstarPathVert (out Vector3 point)
 
static void GetNodes (Pathfinding.GraphNode node)
 
static Vector3 GetLocalPoint (Vector3 worldPoint)
 
static Vector3 GetLocalDir (Vector3 worldDir)
 
static Vector3 GetLocalVec (Vector3 worldVec)
 
static Quaternion GetLocalRot (Quaternion worldRot)
 
static Vector3 GetWorldPoint (Vector3 localPoint)
 
static Vector3 GetWorldDir (Vector3 localDir)
 
static Vector3 GetWorldVec (Vector3 localVec)
 
static Quaternion GetWorldRot (Quaternion localRot)
 

Public Attributes

MRProgress mrProgress
 
UniversalRenderPipelineAsset mbrp
 
UniversalRenderPipelineAsset mrrp
 
AstarPath pathFinder
 
GameObject airFloor
 
float clientAirFloorYOffset = 0.12f
 
MeshRenderer airFloorMesh
 
Material mrTransparencyMat
 
Material editorAirFloorMat
 
Material vrEnvMat
 
Light sunLight
 
Transform sceneRoot
 
MRUKRoom curMrukRoom
 
MRRoomControl mrRoomControl
 
MeshCollider globalMeshCollider
 
System.Action globalMeshCreatedAction
 
MREnemyState enemyState
 
bool manualSetAnchor = false
 
GameObject anchorVisual
 
int defaultRandomSpCnt = 3
 
AnchorPrefabSpawner vrHomeSpawner
 
GameObject ceilingLight
 
int warningFPS = 30
 
GameObject leftControllerAlign
 
GameObject rightControllerAlign
 
GameObject hostHmd
 
GameObject leftHandAlign
 
GameObject rightHandAlign
 
LineRenderer pathLines
 
LineRenderer boxLines
 
TextAsset mrPathAsset
 
Color shadowColor
 
Color noShadowColor
 
Material lightEffectMat
 
readonly string HighlightAttenuationKey = "_HighLightAttenuation"
 
float defaultAttenuation = 0.2f
 
List< ItemSpawnHubnetworkSpawnHubs
 

Static Public Attributes

static MixedRealityMgr Instance
 

Properties

static bool NeedAlign [get]
 

Member Function Documentation

◆ RequestScenePermission()

void CrossLink.MixedRealityMgr.RequestScenePermission ( )

Request scene data permission