Battle Talent  V11
Public Member Functions | Public Attributes | Protected Member Functions | List of all members
CrossLink.Network.NetworkEnv Class Reference

Inherits CrossLink.Network.NetworkObjBase.

Inherited by CrossLink.Network.NetworkTileBase.

Public Member Functions

override void InitStates ()
 
override void OnStartServer ()
 
override void OnStopServer ()
 
override void OnStartClient ()
 
override void OnStopClient ()
 
void SetEnvRoot ()
 
virtual void LocalSpawnEnv ()
 
StabableObj GetStabableObj (Collider col)
 
void RegisterColliders ()
 
void UnRegisterColliders ()
 
void RegisterRigidbodys ()
 
void UnRegisterRigidbodys ()
 

Public Attributes

GameObject envRoot
 
EnvObj envObj
 
NetworkState< string > envName
 
NetworkState< bool > isGlobalMesh
 
List< StabableObjstabableObjs = new List<StabableObj>()
 
SortedList< int, List< Collider > > stabableObjColsMap = new SortedList<int, List<Collider>>()
 
Dictionary< Collider, StabableObjcol2StabableObj = new Dictionary<Collider, StabableObj>()
 

Protected Member Functions

virtual void OnDestroy ()
 

Additional Inherited Members