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void | PassLevel (int level) |
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void | ChangeLevel (int level) |
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override void | OnChargeReady () |
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void | RandomSpawnWeapon () |
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void | SetOwner (InteractCharacter o) |
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InteractCharacter | GetOwner () |
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override void | OnChargeBegin () |
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void | CmdPlayForgeEffect () |
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void | RpcPlayForgeEffect (uint netId) |
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void | PlayForgeEffect () |
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void | CmdStopForgeEffect () |
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void | RpcStopForgeEffect (uint netId) |
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void | StopForgeEffect () |
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override void | OnChargeCancel () |
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override void | CloseSkill () |
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override void | OnChargeUpdate (float rate) |
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override void | OnChargeReady () |
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void | SetWeaponColor (Color c) |
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Color | GetNormalColor () |
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Color | GetWeaponColor () |
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void | SetBrokenEffect (bool b) |
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bool | HasStrongEffect () |
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void | SetStrongEffect (bool st, bool changeColor=false, float delayLeaving=0) |
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void | SetStrongTrail (bool st) |
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void | PlayStrongAtkHint () |
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void | AddMaterial (Material mat) |
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void | RemoveOneMaterial (string name) |
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InteractCharacter | GetTriggeringCharacter () |
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InteractHand | GetTriggeringHand () |
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bool | IsTriggering () |
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List< AttachObj > | GetTriggeringAttachs () |
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bool | IsOpeningSkill () |
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virtual void | OpenSkill (AttachObj attach) |
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virtual void | UpdateSkill () |
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void | SetChargeEffect (bool charging, bool chargeEnd) |
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virtual void | OnChargeRelease () |
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virtual void | OnActivateBegin () |
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virtual void | OnActivateEnd () |
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virtual void | OnActivateCancel () |
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void | Deactivate () |
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bool | IsActivating () |
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virtual void | OnCoolDownBegin () |
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virtual void | OnCoolDownEnd () |
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bool | IsOnCoolDown () |
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virtual void | TriggerOnCoolDown () |
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virtual void | OnChargeCoolDownBegin () |
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virtual void | OnChargeCoolDownEnd () |
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bool | IsOnChargeCoolDown () |
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virtual void | TriggerOnChargeCoolDown () |
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float | GetLastManaCost () |
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FlyObject | CreateFlyObj (string flyObjectName, Vector3 pos, Vector3 dir, float vel=-1) |
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FlyObject | NetworkCreateFlyObj (string flyObjectName, Vector3 pos, Vector3 dir, float vel=-1) |
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void | FinishFlyObject () |
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virtual string | GetGazeManaInfo () |
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virtual void | OnSale () |
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virtual void | OnBuy () |
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virtual void | OnEnchantStart () |
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virtual void | OnEnchantEnd () |
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WaveLevelSelectPanel | levelSelectPanel |
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Transform | selectPanelTrackPoint |
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bool | isOnlineSelector = false |
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UnityAction< WaveSelector, bool, int > | changeLevel |
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UnityAction< WaveSelector, bool, int > | passLevel |
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SelectorSpawn | selectorSpawn |
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List< WaveGenerator > | waveList = new List<WaveGenerator>() |
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List< string > | weaponList = new List<string>() |
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HUDGazeInfo | gazeHud |
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UIText | gazeTitleText |
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UIText | gazeInfoText |
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string | noSPTipsId |
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bool | chargeReadyDontDestroy = false |
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Transform | trackTarget |
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string | chargeFinishEffect |
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GazeObj | gaze |
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Action< ItemSelector > | onChargeDone |
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bool | trackingLootAtPlayer = false |
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string | progressEffect = "ForgeEffect" |
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string | hintEffect = "SelectorHintEffect" |
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System.Action< int, int > | serverOpenSkillEvent |
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System.Action | serverCloseSkillEvent |
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System.Action< int, int > | clientOpenSkillEvent |
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System.Action | clientCloseSkillEvent |
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System.Action< FlyObject > | addFlyObjEvent |
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FlyObject | flyObject |
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Network.NetworkInteractTrigger | networkInteractTrigger |
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InteractBase | interact |
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float | manaCost = -1 |
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float | manaCostOnCharge = -1 |
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float | skillDamage = 0 |
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bool | instantSkill = false |
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float | skillChargeEndTime = -1 |
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string | chargeEffect |
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string | chargeEndEffect |
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SoundEffectInfo | chargeSound |
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SoundEffectInfo | chargeEndSound |
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float | activateTime = -1 |
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string | activateEffect |
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float | cdTime = -1 |
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SoundEffectInfo | cdSound |
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SoundEffectInfo | cdEndSound |
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float | chargeCDTime = -1 |
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SoundEffectInfo | chargeCDSound |
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SoundEffectInfo | chargeCDEndSound |
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bool | dontNeedUpdate = true |
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bool | needUpdateOnce = false |
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Dictionary< string, string > | savePointLoadInfo |
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AnimationCurve[] | curves |
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System.Action | triggerStop |
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Renderer[] | skillChangeColors |
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Color | chargeColor = YellowColor |
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string | weaponColorField = "_EmissionColor" |
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bool | enableChargeColor = false |
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XftWeapon.XWeaponTrail | weaponTrail |
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static int | ApplyOrderedExplode (Vector3 pos, float range, PhysicsUnit self, Rigidbody rb, Collider col, string camp, IComparer< Collider > orderFunc) |
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static int | ApplyExplode (Vector3 pos, float range, PhysicsUnit self, Rigidbody rb, Collider col, string camp) |
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static void | SetOverrideHitInfo (RagdollHitInfo oh) |
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static List< PhysicsUnit > | GetHittedTargets () |
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static void | BeginScanDmg () |
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static void | BeginRangeAtk () |
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static void | EndRangeAtk () |
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static void | ByPassHitScanProtect () |
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static void | EndHitScan () |
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static void | SetHitScanIgnore (Tagger.Tag tag) |
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static void | SetHitScanIgnore (Tagger.Tag[] tags) |
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static void | ApplyHitScanDamage (Collider beHitTarget, PhysicsUnit self, Rigidbody rb, Collider col, Vector3 hitDir, string hitterCamp, bool addForce=true) |
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const string | WeaponPath = "Weapon/" |
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const string | WeaponTexPath = "WeaponPreview/" |
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const string | buffPath = "Selector/BuffSelector/" |
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const float | SkillChargeBeginTime = 0.2f |
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static Color | BrokenColor = new Color(0.887f, 0.195f, 0.163f) |
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static Color | DangerColor = BrokenColor |
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static Color | VeryDangerColor = new Color(2, 0.0724f, 0.0469f) |
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static Color | YellowColor = new Color(0.943f, 0.952f, 0.588f) |
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static Color | WhiteColor = new Color(1, 1, 1, 0.35f) |
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static Color | ChargeColor = new Color(1, 1, 1, 0.15f) |
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static Color | NormalColor = Color.black |
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static Color | SkillColor = YellowColor |
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static int | BrokenWarning = 6 |
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static bool | doingHitScan = false |
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static bool | hitScanProtect = false |
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static bool | rangeHitScan = false |
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static bool | ScanHited = false |
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static RagdollHitInfo | overrideHitInfo = null |
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static System.Func< PhysicsUnit, Collider, PhysicsUnit, Rigidbody, Collider, Vector3, string, bool > | HitScanAction = null |
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static bool | ignoreForceToRagdoll = false |
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bool | isOnline = false |
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float | openUTime |
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InteractCharacter | holdingCharacter |
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InteractCharacter | triggeringCharacter |
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InteractHand | triggeringHand |
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List< AttachObj > | openAttachs = new List<AttachObj>() |
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bool | opened = false |
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System.Action | ChargeReadyEvent |
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