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Battle Talent
V11
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Inherits CrossLink.CreatureGenerator.
Additional Inherited Members | |
Public Member Functions inherited from CrossLink.CreatureGenerator | |
| string | GetCreatureName () |
| void | FillReact (RagdollReactAnimation react, InteractBase interact) |
| virtual void | SetupCreature () |
Static Public Member Functions inherited from CrossLink.CreatureGenerator | |
| static void | PreCreateCharacter (string name) |
| static void | ClearPreCreateCharacter () |
| static FullCharacterControl | CreateCharacter (string name) |
| static InteractBase | InstallPendant (FullCharacterControl fc, string name, GameObject pendantGO, Transform rbBodyPart, Transform pendantPos) |
| static InteractBase | InstallWeaponDynamic (FullCharacterControl fc, string muscleName, GameObject weaponGO, Transform rbHand, Transform weaponPos) |
| static void | FillReactWeapon (RagdollReactAnimation react, InteractBase interact) |
Public Attributes inherited from CrossLink.CreatureGenerator | |
| Object | leftHandWeapon |
| Object | rightHandWeapon |
| Object | rightSpinePendant |
| Object | leftSpinePendant |
| Object | rightPelvisPendant |
| Object | leftPelvisPendant |
| float | weaponRandomFactor = 0 |
| List< string > | randomWeaponList = new List<string>() |
| bool | leftHandWeaponSpawn |
| bool | rightHandWeaponSpawn |
| bool | dropWeapon = true |
| ArmorProfile | armorProfile |
| ArmorProfile.ArmorTag[] | armorConfigs |
| ArmorProfile.ArmorTag[] | armorConfigsRandom |
| float | armorRandomFactor = 0.4f |
| float | atkDesire = 0.5f |
| float | stiffTimeMax = 4 |
| float | stiffTimeMin = 0.2f |
| float | waitTimeMax = 5 |
| float | waitTimeMin = 3 |
| float | atkCooldown = 0 |
| float | atkCooldownMin = -1 |
| float | resistShieldValue = 0 |
| float | checkDodgePob = 0.3f |
| float | checkTuantPob = 0f |
| float | bestAtkDistance = 4f |
| float | moveCDBestDis = 0 |
| float | hateThreshold = -1 |
| float | hateReduceMlp = 1 |
| float | confrontAtkDesire = -1 |
| bool | isRangeUnit = false |
| float | blockHitFactor = 0 |
| float | blockStopTime = -1 |
| float[] | enterBlockStopPobs |
| float[] | eachPhaseLerpSpeed |
| Object[] | weaponIKPose |
| bool | controllerAct = true |
| float | switchActionPob = 0.5f |
| float | switchActionInterval = 5 |
| float | dynamicAtkSpeed = -1 |
| float | dynamicAtkSpeedRange = -1 |
| float | beBlockWhenStrongAtkRate = -1 |
| float | atkOffsetMin = 0 |
| float | atkOffsetMax = 0 |
| ActionData[] | aiActions |
| ActionData[] | dodgeActions |
| CooldownSlot[] | cooldownSlots |
| ActionData[] | wakeupActions |
| RuntimeAnimatorController | animSet |
| MuscleStateProfile | muscleAttrProfile |
| CombatReactProfile | reactProfile |
| float | extraHitResist = 0 |
| float | moveSpeed = 2.5f |
| float | moveSpeedMlp = -1 |
| float | rotateSpeed = -1f |
| bool | enableRandomSize = false |
| float | sizeMin = 0.9f |
| float | sizeMax = 1.1f |
| Vector3 | headSizeMin = Vector3.one |
| Vector3 | headSizeMax = Vector3.one |
| string[] | defaultBuffs |
| float | deathAnimProb = 0 |
| GameObject[] | activeObjs |
| CreatureBase.ActiveObjSet[] | randomActiveObjs |
| CreatureBase.ActiveObjSet | randomActiveAdditions |
| Renderer[] | changeMatRenderers |
| CreatureBase.MaterialSet[] | changeMatSets |
| CharacterMakeUp | makeupProfile |
| BlendSet[] | overridedBlends |
| bool | hasEyeTrails = false |
| bool | disableMotionFeature = false |
| bool | clearStabWhenAction = true |
Static Public Attributes inherited from CrossLink.CreatureGenerator | |
| static string | GenCharacterPath = "CharacterGen/" |
| static string | GenCharacterPreviewPath = "CharacterGenPreview/" |
| static string[] | WeaponPoints |
| static string | PendantRightSpinePoint = "RWeapon Spine" |
| static string | PendantLeftSpinePoint = "LWeapon Spine" |
| static string | PendantRightPelvisPoint = "RWeapon Pelvis" |
| static string | PendantLeftPelvisPoint = "LWeapon Pelvis" |