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Battle Talent
V11
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Inherits MonoBehaviour.
Classes | |
| class | MoveSpeedConfig |
Public Types | |
| enum class | MoveScheme { PressSwing , TouchSwing } |
| enum class | GrabScheme { PressGrab , HoldGrab } |
Public Member Functions | |
| void | SetMoveSpeed (SettingMgr.MoveType mt) |
| void | SetSpeedMlp (float sm=1) |
| void | SetMoveSpeedForAWhile (float speed, float sec=0.5f) |
| void | SetOptionalMoveDirForSec (Vector3 worldMoveDir, float sec) |
| Make the controller pressing forward for a while More... | |
| void | StopOptionalMoveDir () |
| void | TickChaosMelee () |
| bool | IsChaosWaving () |
| bool | IsChaoseAcc () |
| InteractHand | GetMoveHand () |
| Vector3 | ConvertAxisToMoveDir (Vector2 axis) |
Public Attributes | |
| InteractCharacter | character |
| float | dashMana = 10 |
| MoveSpeedConfig[] | moveSpeedConfig |
| float | moveSpeed = 6f |
| float | runSpeed = 1f |
| float | airSpeed = 2.5f |
| float | airRunSpeed = 0.5f |
| float | simulatorRunCoe = 0.05f |
| AnimationCurve | moveDotSpeed |
| float | snapRotateTime = 0.15f |
| float | snapRotateAngle = 5f |
| float | smoothRotateAngle = 1f |
| float | fastSmoothRotateAngle = 2f |
| AnimationCurve | rotateSpeed |
| InteractHand | left |
| InteractHand | right |
| void CrossLink.InputMovement.SetOptionalMoveDirForSec | ( | Vector3 | worldMoveDir, |
| float | sec | ||
| ) |
Make the controller pressing forward for a while
| worldMoveDir | |
| sec |