Battle Talent
V11
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Inherits MonoBehaviour.
Classes | |
class | MoveSpeedConfig |
Public Types | |
enum class | MoveScheme { PressSwing , TouchSwing } |
enum class | GrabScheme { PressGrab , HoldGrab } |
Public Member Functions | |
void | SetMoveSpeed (SettingMgr.MoveType mt) |
void | SetSpeedMlp (float sm=1) |
void | SetMoveSpeedForAWhile (float speed, float sec=0.5f) |
void | SetOptionalMoveDirForSec (Vector3 worldMoveDir, float sec) |
Make the controller pressing forward for a while More... | |
void | StopOptionalMoveDir () |
void | TickChaosMelee () |
bool | IsChaosWaving () |
bool | IsChaoseAcc () |
InteractHand | GetMoveHand () |
Vector3 | ConvertAxisToMoveDir (Vector2 axis) |
Public Attributes | |
InteractCharacter | character |
float | dashMana = 10 |
MoveSpeedConfig[] | moveSpeedConfig |
float | moveSpeed = 6f |
float | runSpeed = 1f |
float | airSpeed = 2.5f |
float | airRunSpeed = 0.5f |
float | simulatorRunCoe = 0.05f |
AnimationCurve | moveDotSpeed |
float | snapRotateTime = 0.15f |
float | snapRotateAngle = 5f |
float | smoothRotateAngle = 1f |
float | fastSmoothRotateAngle = 2f |
AnimationCurve | rotateSpeed |
InteractHand | left |
InteractHand | right |
void CrossLink.InputMovement.SetOptionalMoveDirForSec | ( | Vector3 | worldMoveDir, |
float | sec | ||
) |
Make the controller pressing forward for a while
worldMoveDir | |
sec |