Battle Talent
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CharacterMaintainHeight Class Reference
Inherits MonoBehaviour.
Public Attributes
float
desiredHeight
= 1
float
pullUpForce
= 10
float
leadTime
= 0.3f
Transform
inRelationTo
= null
LayerMask
groundLayer
Protected Attributes
new Rigidbody
rigidbody
float
groundHeight
= 0
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