Battle Talent  V11
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CharacterMaintainHeight Class Reference

Inherits MonoBehaviour.

Public Attributes

float desiredHeight = 1
 
float pullUpForce = 10
 
float leadTime = 0.3f
 
Transform inRelationTo = null
 
LayerMask groundLayer
 

Protected Attributes

new Rigidbody rigidbody
 
float groundHeight = 0