Inherits NetworkBehaviour.
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override void | OnStartServer () |
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override void | OnStartClient () |
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override void | OnStopServer () |
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override void | OnStopClient () |
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NetworkPlayer | GetNetworkPlayer (uint netId) |
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NetworkPlayer | GetNetworkPlayerByIndex (int index) |
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List< NetworkConnectionToClient > | GetOtherConnections (int connId) |
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List< NetworkPlayer > | GetPlayersExcept (uint exceptNetId) |
| GetPlayers except select player More...
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List< NetworkPlayer > | GetOtherPlayers () |
| GetPlayers except localPlayer, on dedicated server getAllPlayers More...
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NetworkRoomPlayer | GetNetworkRoomPlayer (uint netId) |
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List< ulong > | GetOVRUserIds () |
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void | OnPlayerJoin (int connId, uint netId, bool isHost) |
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void | OnPlayerLeft (int connId) |
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string | CheckPlayerName (string name) |
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bool | CheckPlayerCanJoin (int playerId) |
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void | RpcChangeScene (float sec) |
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void | CommandStartBattle () |
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void | StartBattle (string manualBattleScene=null) |
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void | RpcStartBattle (string battleScene) |
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void | CommandReturnToLobby () |
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void | ReturnToLobby () |
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void | RpcReturnToLobby () |
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bool | CheckAllPlayerReady () |
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bool | CheckAllPlayerDead () |
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void | ServerAllPlayerDead () |
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void | RpcAllPlayerDead () |
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void | KickPlayer (uint netId) |
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void | TargetJoinRoom (NetworkConnectionToClient conn, string playerName) |
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void | LeftRoomTips (string playerName) |
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void | TargetRemovePlayer (NetworkConnectionToClient conn) |
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void | RpcRemovePlayerMsg (string playerName) |
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void | ServerRecordColor (int netId, int colorId) |
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int | GetAvailableColorId (int connId, int idx=-1) |
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void | TargetGetDmgEffect (NetworkConnectionToClient conn) |
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NetworkPlayer | GetClosestPlayer (Vector3 targetPos) |
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void | ServerUpdateRoomInfo () |
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void | UpdateRoomInfo (string roomInfoStr) |
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void | ServerUpdateRoomSetting (bool? enhance=null, bool? ally=null, bool? idle=null, bool? maxHp=null, bool? noAI=null) |
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void | TargetUpdateRoomSetting (NetworkConnectionToClient conn, bool enhance, bool ally, bool idle, bool maxHp, bool noAI) |
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void | RpcUpdateRoomSetting (bool? enhance, bool? ally, bool? idle, bool? maxHp, bool? noAI) |
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void | ServerUpdateRoomMaxPlayerCount (int count) |
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void | RpcUpdateRoomMaxPlayerCount (int count) |
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void | ServerTeammateDmgLevel (SettingMgr.TeammateDmgLevel level) |
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void | RpcTeammateDmgLevel (SettingMgr.TeammateDmgLevel level) |
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void | ServerTeammateSlot (bool open) |
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void | RpcTeammateSlot (bool open) |
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void | RpcMRRestartBattle () |
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void | RpcMRVictory () |
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void | GoToSetAnchorPage () |
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void | ServerManualSetAnchor (bool value) |
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void | RpcManualSetAnchor (bool value) |
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void | ServerMRRoomCreateFin (bool isFin) |
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void | RpcMRRoomCreateFin (bool isFin) |
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void | TargetShareCompete (NetworkConnectionToClient conn) |
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void | RpcShareCompete () |
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void | RpcAirFloorYOffset (float offset) |
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void | ServerTargetNoManaTips (NetworkPlayer networkPlayer) |
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void | TargetNoManaTips (NetworkConnectionToClient conn) |
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void | ServerTargetTips (NetworkPlayer networkPlayer, string txid, float interval, float sec=5, bool force=false) |
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void | TargetShowTips (NetworkConnectionToClient conn, string txid, float interval, float sec, bool force) |
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void | TargetShowTips (NetworkConnectionToClient conn, string txid, float sec, bool force) |
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void | ServerBroadcastTips (string txid, float sec, bool force) |
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void | RpcShowTips (string txid, float sec, bool force) |
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void | ServerBroadcastParamTips (string txid, float sec, bool force, string param) |
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void | RpcShowParamTips (string txid, float sec, bool force, string param) |
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void | TargetLocalPlayerChangeSoul (NetworkConnectionToClient conn, int curSoulNum) |
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void | RpcRoleJointBreak (uint netId, string muscleName) |
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void | ServerBattleResult (bool isPass) |
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void | RpcRoomInfoIncludeBattleDatas (string roomInfoStr, bool isPass) |
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void | CalBattleTag () |
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void | ServerAchieveTitle (string title) |
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void | RpcAchieveTitle (string title) |
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bool | CheckAllNotMidWayPlayersDungeonReady () |
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void | CmdUpdateRoomMaxPlayer (int cnt) |
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void | CmdUpdateRoomPassword (string password) |
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void | ServerSetCheatingFlag () |
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void | RpcSetCheatingFlag () |
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void | CmdUpdateRoomCheating (bool? cheatHP, bool? cheatMP, bool? cheatStun, bool? cheatSlowMo, bool? cheatDura, bool? cheatAtkDesire, bool? cheatHitRandom) |
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void | ServerUpdateRoomCheating (bool? cheatHP, bool? cheatMP, bool? cheatStun, bool? cheatSlowMo, bool? cheatDura, bool? cheatAtkDesire, bool? cheatHitRandom) |
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void | TargetUpdateRoomCheating (NetworkConnectionToClient conn, bool cheatHP, bool cheatMP, bool cheatStun, bool cheatSlowMo, bool cheatDura, bool cheatAtkDesire, bool? cheatHitRandom) |
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void | RpcUpdateRoomCheating (bool? cheatHP, bool? cheatMP, bool? cheatStun, bool? cheatSlowMo, bool? cheatDura, bool? cheatAtkDesire, bool? cheatHitRandom) |
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void | ServerSetRoomCheating (bool on) |
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void | CmdCheatKillAll () |
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