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Battle Talent
V11
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Inherits MonoBehaviour.
Public Member Functions | |
| string | GetStringName () |
| InteractHand | GetAttachedHand () |
| void | OnParentGrabNotify () |
| bool | CheckItemType (InteractBase ib) |
| bool | CanUseSlot (InteractHand hand) |
| bool | CanFitIn (InteractHand hand) |
| void | OnSlotInstall (InteractBase interact, bool b) |
| void | DoMount (InteractBase ib, InteractHand hand=null) |
| void | DoMount (InteractHand hand) |
| void | DoUnMount () |
| void | BanTrigger (bool isBan) |
| bool | IsAllowTrigger () |
| bool | IsContainer () |
Public Attributes | |
| bool | isLocalPlayer = true |
| int | netId = -1 |
| int | index = 0 |
| string | slotName |
| ConfigurableJoint | grabJoint |
| InteractBase | mountedItem |
| string[] | slotTypes |
| InteractBase | parentInteract |
| InteractCharacter | body |
| bool | needFocus = false |
| bool | checkEquipmentOverlap = false |
| int | attachedHandIndex = -1 |
| int | importanceLevel = 0 |
| int | slotSide = -1 |
| bool | noHint = false |
| Vector3 | hintAnchor |
| int | itemMaxNum = -1 |
| int | itemNum = 0 |
| GameObject | itemModel |
| Object | itemPrefab |
| string | itemName |
Events | |
| System.Action< SlotTrigger, InteractBase > | PutInEvent |
| System.Action< SlotTrigger, InteractBase > | TakeOutEvent |