Battle Talent
V11
|
Inherits MonoBehaviour.
Public Member Functions | |
string | GetStringName () |
InteractHand | GetAttachedHand () |
void | OnParentGrabNotify () |
bool | CheckItemType (InteractBase ib) |
bool | CanUseSlot (InteractHand hand) |
bool | CanFitIn (InteractHand hand) |
void | OnSlotInstall (InteractBase interact, bool b) |
void | DoMount (InteractBase ib, InteractHand hand=null) |
void | DoMount (InteractHand hand) |
void | DoUnMount () |
bool | IsContainer () |
Public Attributes | |
string | slotName |
ConfigurableJoint | grabJoint |
InteractBase | mountedItem |
string[] | slotTypes |
InteractBase | parentInteract |
InteractCharacter | body |
bool | needFocus = false |
bool | checkEquipmentOverlap = false |
int | attachedHandIndex = -1 |
int | importanceLevel = 0 |
int | slotSide = -1 |
bool | noHint = false |
Vector3 | hintAnchor |
int | itemMaxNum = -1 |
int | itemNum = 0 |
GameObject | itemModel |
Object | itemPrefab |
string | itemName |
Events | |
System.Action< SlotTrigger, InteractBase > | PutInEvent |
System.Action< SlotTrigger, InteractBase > | TakeOutEvent |