Hit point definition
More...
Inherited by CrossLink.HitReaction.HitPointBone, and CrossLink.HitReaction.HitPointEffector.
|
void | Init (RagdollAnim ragdoll) |
|
void | Hit (Vector3 force, Vector3 point) |
|
void | Apply (IKSolverFullBodyBiped solver, float weight) |
|
void | UpdateLength () |
|
void | ScaleLength (float f) |
|
|
string | name |
|
float | crossFadeTime = 0.1f |
|
|
abstract float | GetLength () |
|
abstract void | CrossFadeStart () |
|
abstract void | OnApply (IKSolverFullBodyBiped solver, float weight) |
|
|
float | progress |
|
RagdollMuscle | muscle |
|
|
bool | inProgress [get] |
|
float | crossFader [get] |
|
float | timer [get] |
|
Vector3 | force [get] |
|
Vector3 | point [get] |
|