Hit Point for simple bone Transforms that don't have a FBBIK effector
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Inherits CrossLink.HitReaction.HitPoint.
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AnimationCurve | aroundCenterOfMass |
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BoneLink[] | boneLinks |
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string | name |
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float | crossFadeTime = 0.1f |
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override float | GetLength () |
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override void | CrossFadeStart () |
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override void | OnApply (IKSolverFullBodyBiped solver, float weight) |
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void | Init (RagdollAnim ragdoll) |
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void | Hit (Vector3 force, Vector3 point) |
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void | Apply (IKSolverFullBodyBiped solver, float weight) |
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void | UpdateLength () |
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void | ScaleLength (float f) |
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float | progress |
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RagdollMuscle | muscle |
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bool | inProgress [get] |
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float | crossFader [get] |
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float | timer [get] |
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Vector3 | force [get] |
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Vector3 | point [get] |
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Hit Point for simple bone Transforms that don't have a FBBIK effector