Inherits CrossLink.PanelBase.
|  | 
| enum class | EditorMode { Default = 0
, Light
 } | 
|  | 
| enum class | SceneEditorType { MR
, VR
 } | 
|  | 
|  | 
| void | SwitchMode (EditorMode em) | 
|  | 
| void | OnSpawnSceneItem (Transform root, PropInfo info) | 
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| void | SpawnLight (int idx) | 
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| void | OnSpawnLight (Transform root, PropInfo propInfo) | 
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| PanelBase | SetHint (Transform trans) | 
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| void | HideHint () | 
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| void | RemoveHint () | 
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| void | ToggleEnvMesh (PhysicsButton btn) | 
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| void | ToggleSpawnMode (PhysicsButton btn) | 
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| void | SwitchEditorHand () | 
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| void | ClearAll () | 
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| new void | Exit () | 
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| void | FadeIn (System.Action onFin=null) | 
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| void | FadeOut (System.Action onFin=null) | 
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| virtual void | OnInit () | 
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| virtual void | OnRelease () | 
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| void | Exit () | 
|  | 
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| static MREditorPanel | GetMREditors (EditorMode mode, SceneEditorType type) | 
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| static MREditorPanel | CreateMREditor (int idx) | 
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| static void | RemoveEditor () | 
|  | 
| static void | NetworkPlaceEditorItem (int netId, int type, Vector3 pos, Quaternion rot) | 
|  | 
| static void | NetworkPlaceEditorItemWithRelated (int netId, string name, int type, Vector3 pos, Quaternion rot, Vector3[] posList, Quaternion[] rotList) | 
|  | 
| static void | NetworkRemoveProp (int netId, int type) | 
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|  | 
| GameObject[] | modeNodes | 
|  | 
| HUDFollower | follower | 
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| Transform | content | 
|  | 
| PhysicsScrollView | physicsScroll | 
|  | 
| GameObject | propPrefab | 
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| PropTrigger | itemTrigger | 
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| Transform | boxRenderer | 
|  | 
| GridLayoutGroup | gridLayout | 
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| int | maxDis = 20 | 
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| float | followIntensity = 8 | 
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| PhysicsButton | onlySpawnBtn | 
|  | 
| List< PhysicsButton > | btnRow1 | 
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| List< PhysicsButton > | btnRow2 | 
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| List< PhysicsButton > | btnRow3 | 
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| List< PhysicsButton > | btnRow4 | 
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| Transform | point | 
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| Transform | line | 
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| MeshRenderer | pointRenderer | 
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| Color | unplaceableColor | 
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| GameObject | vrHideNode | 
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| Color | shadowStartColor | 
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| Color | shadowEndColor | 
|  | 
| float | shadowIntensity | 
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| float | lightIntensity | 
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| float | rotAngle = 5 | 
|  | 
| string | panelName | 
|  | 
| bool | ignoreFadeEffect = false | 
|  | 
|  | 
| RaycastHit | envHitInfo | 
|  | 
| RaycastHit | propHitInfo | 
|  | 
| CanvasGroup | canvasGroup | 
|  |