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Battle Talent
V11
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Inherits MonoBehaviour.
Public Member Functions | |
| Rigidbody | GetRelateRB () |
| float | GetRelaMass () |
| bool | IsColLatly (CollisionEffect other) |
| bool | IsColLatly (CollisionEffect other, float ct) |
| bool | IsColLatly (CollisionEffect c1, CollisionEffect c2) |
| void | DisableContactForAWhild (float sec) |
| bool | IsContactLatly (float ct) |
| void | TapContact () |
| void | PlayFractureSound () |
| void | SetPreciseMode (bool p) |
| void | OnCollisionEnter (Collision collision) |
Static Public Member Functions | |
| static void | SetCEIgnoreForAWhile (CollisionEffect c1, CollisionEffect c2, float sec) |
| static void | SetCESIgnoreForAWhile (CollisionEffect[] c1, CollisionEffect[] c2, float sec) |
| static void | DisableGlobalContactForAWhild (float sec) |
Public Attributes | |
| string | materialName |
| float | contactInterval = ContactIntervalNonSensitive |
Events | |
| System.Action< CollisionEffectTable.ContinuousCollisionRecord > | SlidingEvent |