Battle Talent
V11
|
Inherits MonoBehaviour.
Public Member Functions | |
Rigidbody | GetRelateRB () |
float | GetRelaMass () |
bool | IsColLatly (CollisionEffect other) |
bool | IsColLatly (CollisionEffect other, float ct) |
bool | IsColLatly (CollisionEffect c1, CollisionEffect c2) |
void | DisableContactForAWhild (float sec) |
bool | IsContactLatly (float ct) |
void | TapContact () |
void | PlayFractureSound () |
void | SetPreciseMode (bool p) |
void | OnCollisionEnter (Collision collision) |
Static Public Member Functions | |
static void | SetCEIgnoreForAWhile (CollisionEffect c1, CollisionEffect c2, float sec) |
static void | SetCESIgnoreForAWhile (CollisionEffect[] c1, CollisionEffect[] c2, float sec) |
static void | DisableGlobalContactForAWhild (float sec) |
Public Attributes | |
string | materialName |
float | contactInterval = ContactIntervalNonSensitive |
Events | |
System.Action< CollisionEffectTable.ContinuousCollisionRecord > | SlidingEvent |