all bgmplayers will register into a stack, the bgmplayer on top of stack can reponse for the battle music when bgmplayer disabled, it'll leave the stack
More...
Inherits MonoBehaviour.
|
enum class | BGMType { Normal
, Elite
, Boss
, End
} |
|
|
void | Activate (bool a) |
|
void | Init () |
|
void | Clear () |
|
void | StartFightAndForgetSpawnStart () |
|
void | StartFight () |
|
void | StopFight () |
|
void | ClearAmb () |
|
|
AudioSource | bgm |
|
string | fightLoopFinish |
|
string[] | fightLoop |
|
float | fadeout = -1 |
|
BGMType | bgmType |
|
all bgmplayers will register into a stack, the bgmplayer on top of stack can reponse for the battle music when bgmplayer disabled, it'll leave the stack