Battle Talent
V11
|
Inherits MonoBehaviour.
Public Member Functions | |
void | OpenMRSceneEditor () |
void | OpenMRLightEditor () |
void | ClearAll () |
void | ResetSpawnPoints () |
void | RequestSceneCapture () |
void | OnMRHideBody (UIOption ot) |
void | OnMRSetOnlyGround (UIOption ot) |
void | OnMRSetVREnv (UIOption ot) |
void | OnMRShadow (UIOption ot) |
void | OnMRLightStrenthChange (UIOption ot) |
void | OnMRLightFowardChangge (float v) |
void | OnMRLightAngleChange (float v) |
void | OpenCoLocationPanel () |
void | HostSetSharedAnchor () |
void | ManualSetAnchor () |
void | OnChangePlayerShadowCast (bool _b) |
Public Attributes | |
bool | isNetwork = false |
GameObject | MRItemsNode |
UIOptionText | hideBodyOption |
UIOptionText | onlyGroundOption |
UIOptionText | vrEnvOption |
UIOptionText | shadowOption |
UICheckBox | shadowCheckbox |
UIOptionText | lightStrenth |
UISliderWithLabel | lightFoward |
UISliderWithLabel | lightAngle |
GameObject | mrBtnNode |
GameObject | manualAnchorBtn |
GameObject | retryAutoAnchorBtn |
GameObject | coLocationBtn |
GameObject | clearBtn |
UIButton | rescanBtn |
PanelBase | parentPanel |
MRSaveItem[] | saveItems |