Inherits CrossLink.CreatureBase.
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override void | InitPendantsAndArmors () |
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void | OnDead () |
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GameObject | GetDisabledObj (string name) |
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void | EnableLightingUseHalfLambert () |
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virtual void | SetupArmor (FullCharacterControl fc) |
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void | InitBoneProxy () |
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virtual void | InitVariation () |
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void | SetPendantsLoadingAsync (System.Action cb) |
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virtual void | OnDropPhysicsBody (DropablePhysicsBone bone) |
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void | SetupWeapon (FullCharacterControl fc) |
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Renderer | eyeFx |
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FullCharacterControl | fc |
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float | weaponRandomFactor = 0.2f |
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List< string > | randomWeaponList = new List<string>() |
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bool | leftHandWeaponSpawn |
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bool | rightHandWeaponSpawn |
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Renderer[] | changeMatRenderers |
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MaterialSet[] | changeMatSets |
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ActiveObjSet[] | randomActiveObjs |
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ActiveObjSet | randomActiveAdditions |
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ArmorProfile | armorProfile |
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ArmorProfile.ArmorTag[] | armorConfigs |
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ArmorProfile.ArmorTag[] | armorConfigsRandom |
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float | armorRandomFactor = 0.4f |
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List< GameObject > | disabledGameObjs |
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List< BoneProxyInfo > | boneProxyList |
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