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Battle Talent
V11
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Inherits CrossLink.CreatureBase.
Public Member Functions | |
| override void | InitPendantsAndArmors () |
| void | OnDead () |
Public Member Functions inherited from CrossLink.CreatureBase | |
| GameObject | GetDisabledObj (string name) |
| void | EnableLightingUseHalfLambert () |
| virtual void | ClientSetupArmor (FullCharacterControl fc, List< int > randomIdxList) |
| virtual void | SetupArmor (FullCharacterControl fc) |
| void | LoadArmor (FullCharacterControl fc, ArmorProfile.ArmorTag armorType) |
| void | InitBoneProxy () |
| virtual void | InitVariation () |
| void | SetPendantsLoadingAsync (System.Action cb) |
| virtual void | OnDropPhysicsBody (DropablePhysicsBone bone) |
| void | SetupWeapon (FullCharacterControl fc) |
| void | ClientSetupWeapon (Network.NetworkCharacterBase networkCharacter, GameObject pendantWeapon, Network.NetworkInteractBase networkIB, bool isPendantLeft) |
Public Attributes | |
| Renderer | eyeFx |
Public Attributes inherited from CrossLink.CreatureBase | |
| FullCharacterControl | fc |
| float | weaponRandomFactor = 0.2f |
| List< string > | randomWeaponList = new List<string>() |
| bool | leftHandWeaponSpawn |
| bool | rightHandWeaponSpawn |
| Renderer[] | changeMatRenderers |
| MaterialSet[] | changeMatSets |
| ActiveObjSet[] | randomActiveObjs |
| ActiveObjSet | randomActiveAdditions |
| ArmorProfile | armorProfile |
| ArmorProfile.ArmorTag[] | armorConfigs |
| ArmorProfile.ArmorTag[] | armorConfigsRandom |
| float | armorRandomFactor = 0.4f |
| List< GameObject > | disabledGameObjs |
| List< int > | serverRandomArmorList = new List<int>() |
| List< BoneProxyInfo > | boneProxyList |
Additional Inherited Members | |
Static Public Attributes inherited from CrossLink.CreatureBase | |
| static float | WeaponCarryFactorMlp = 0.35f |