Battle Talent
V11
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Inherits CrossLink.CreatureBase.
Public Member Functions | |
override void | InitPendantsAndArmors () |
void | OnDead () |
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GameObject | GetDisabledObj (string name) |
void | EnableLightingUseHalfLambert () |
virtual void | ClientSetupArmor (FullCharacterControl fc, List< int > randomIdxList) |
virtual void | SetupArmor (FullCharacterControl fc) |
void | LoadArmor (FullCharacterControl fc, ArmorProfile.ArmorTag armorType) |
void | InitBoneProxy () |
virtual void | InitVariation () |
void | SetPendantsLoadingAsync (System.Action cb) |
virtual void | OnDropPhysicsBody (DropablePhysicsBone bone) |
void | SetupWeapon (FullCharacterControl fc) |
void | ClientSetupWeapon (Network.NetworkCharacterBase networkCharacter, GameObject pendantWeapon, Network.NetworkInteractBase networkIB, bool isPendantLeft) |
Public Attributes | |
Renderer | eyeFx |
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FullCharacterControl | fc |
float | weaponRandomFactor = 0.2f |
List< string > | randomWeaponList = new List<string>() |
bool | leftHandWeaponSpawn |
bool | rightHandWeaponSpawn |
Renderer[] | changeMatRenderers |
MaterialSet[] | changeMatSets |
ActiveObjSet[] | randomActiveObjs |
ActiveObjSet | randomActiveAdditions |
ArmorProfile | armorProfile |
ArmorProfile.ArmorTag[] | armorConfigs |
ArmorProfile.ArmorTag[] | armorConfigsRandom |
float | armorRandomFactor = 0.4f |
List< GameObject > | disabledGameObjs |
List< int > | serverRandomArmorList = new List<int>() |
List< BoneProxyInfo > | boneProxyList |
Additional Inherited Members | |
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static float | WeaponCarryFactorMlp = 0.35f |