Battle Talent
V11
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In some dynamically generated scenes (such as tombrogue.scene), there is a problem with enemy lighting due to the lack of lightprobe The dark parts are too dark, so in some scenes the scene needs to be marked with HalfLambert to brighten the dark parts, one way to handle this is to manage it here Another is to set the switch here, only set the switch state and configuration (such as some tag objects also need to deal with), each object in the Awake initialization to deal with their ownTranslated with www.DeepL.com/Translator (free version) More...
Inherits MonoBehaviour.
Public Attributes | |
bool | openHalfLambert = false |
Static Public Attributes | |
static bool | OpenHalfLambert = false |
In some dynamically generated scenes (such as tombrogue.scene), there is a problem with enemy lighting due to the lack of lightprobe The dark parts are too dark, so in some scenes the scene needs to be marked with HalfLambert to brighten the dark parts, one way to handle this is to manage it here Another is to set the switch here, only set the switch state and configuration (such as some tag objects also need to deal with), each object in the Awake initialization to deal with their ownTranslated with www.DeepL.com/Translator (free version)