Battle Talent  V11
Public Member Functions | Public Attributes | Protected Member Functions | List of all members
CrossLink.Network.NetworkRevolverState Class Reference

Inherits CrossLink.Network.NetworkIBState.

Public Member Functions

override void SpawnInit ()
 
override void ReleaseMonoFunctions ()
 
override void InitStates ()
 
void SetDeformRBPos (Vector3 value)
 
void SetDeformRBRot (Quaternion value)
 
void SetDeformRBVe (Vector3 value)
 
void SetDeformRBAve (Vector3 value)
 
void GunBarrelState (bool isLock)
 
void OnGunBarrelUpdate (bool isLock)
 
void ServerStartLoadDetect ()
 
void RpcStartLoadDetect ()
 
void CmdLockGunBarrel ()
 
void ServerLockBarrel ()
 
void RpcLockBarrel ()
 
void CmdReLoad ()
 
void ServerReLoad ()
 
void RpcReLoad ()
 
void ServerOnShoot (FlyObject fo)
 
void RpcOnShoot (int netId)
 
void CmdOnShootLocal (int shootActionId)
 
void ServerOnshootLocal (int shootActionId)
 
void RpcOnShootLocal (int shootActionId)
 
void CmdOnShootLocalHitScene (int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 point, Vector3 normal, Vector3 relaVel)
 
void CmdOnShootLocalHitSceneMsg (int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 point, Vector3 normal, Vector3 relaVel)
 
void ServerOnshootLocalHitScene (int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 point, Vector3 normal, Vector3 relaVel)
 
void RpcOnShootLocalHitScene (int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 point, Vector3 normal, Vector3 relaVel)
 
void CmdOnShootLocalHitPlayerHand (int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 point, Vector3 normal, Vector3 relaVel, int playerNetId, int handIdx)
 
void CmdOnShootLocalHitPlayerHandMsg (int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 point, Vector3 normal, Vector3 relaVel, int playerNetId, int handIdx)
 
void ServerOnshootLocalHitPlayerHand (int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 point, Vector3 normal, Vector3 relaVel, int playerNetId, int handIdx)
 
void RpcOnShootLocalHitPlayerHand (int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 point, Vector3 normal, Vector3 relaVel, int playerNetId, int handIdx)
 
void CmdOnShootLocalHitPlayer (int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 point, Vector3 normal, Vector3 relaVel, int playerNetId)
 
void CmdShootLocalHitPlayerMsg (int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 point, Vector3 normal, Vector3 relaVel, int playerNetId)
 
void ServerOnshootLocalHitPlayer (int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 point, Vector3 normal, Vector3 relaVel, int playerNetId)
 
void RpcOnShootLocalHitPlayer (int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 point, Vector3 normal, Vector3 relaVel, int playerNetId)
 
void CmdOnShootLocalHitInteractRole (int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 localPoint, Vector3 localNormal, Vector3 localRelaVel, int fcNetId, string muscleName)
 
void CmdOnShootLocalHitInteractRoleMsg (int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 localPoint, Vector3 localNormal, Vector3 localRelaVel, int fcNetId, string muscleName)
 
void ServerOnshootLocalHitInteractRole (int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 localPoint, Vector3 localNormal, Vector3 localRelaVel, int fcNetId, string muscleName)
 
void RpcOnShootLocalHitInteractRole (int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 localPoint, Vector3 localNormal, Vector3 localRelaVel, int fcNetId, string muscleName)
 
void CmdOnShootLocalHitOther (int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 point, Vector3 normal, Vector3 relaVel)
 
void CmdOnShootLocalHitOtherMsg (int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 point, Vector3 normal, Vector3 relaVel)
 
void ServerOnshootLocalHitOther (int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 point, Vector3 normal, Vector3 relaVel)
 
void RpcOnShootLocalHitOther (int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 point, Vector3 normal, Vector3 relaVel)
 

Public Attributes

NetworkState< Vector3 > rbPos = new NetworkState<Vector3>()
 
NetworkState< Quaternion > rbRot = new NetworkState<Quaternion>()
 
NetworkState< Vector3 > rbVe = new NetworkState<Vector3>()
 
NetworkState< Vector3 > rbAve = new NetworkState<Vector3>()
 
Rigidbody deformRB
 
NetworkState< bool > lockRB
 
LuaFunction luaOnGunBarrelUpdate
 
LuaFunction luaLockBarrel
 
LuaFunction luaStartLoadDetect
 
LuaFunction luaReload
 
LuaFunction luaOnShoot
 
LuaFunction luaOnShootLocal
 
LuaFunction luaOnShootLocalHitScene
 
LuaFunction luaOnShootLocalHitPlayer
 
LuaFunction luaOnShootLocalHitPlayerHand
 
LuaFunction luaOnShootLocalHitOther
 
LuaFunction luaOnShootLocalHitInteractRole
 
LuaScript script = new LuaScript()
 

Protected Member Functions

override void FixedUpdate ()
 

Additional Inherited Members