Battle Talent
V11
|
Inherits RuntimeDungeon.
Public Member Functions | |
int | GetSelectStyleIndex () |
void | DefineSelectStyleIndex (int i) |
TileItemTable | GetStyleTableByPredefine () |
TileItemTable | GetStyleTable (int bridge) |
void | SetAfterCombat (bool ac) |
bool | IsSpawnAfterCombat () |
void | SetBridgeSpawn (bool ac) |
bool | IsBridgeSpawn () |
float | GetGenTime () |
void | SetUpSeed (int seed) |
override void | Generate () |
void | GenNaviMesh () |
void | RecenterCharacter () |
Static Public Member Functions | |
static void | SetAsPlayMod (string name) |
Public Attributes | |
NavMeshAdapter | navMeshAdapter |
TileItemTable[] | styleTable |
bool | autoGenSeed = true |
int | defaultSoulNum = 0 |
Static Public Attributes | |
static TileDunGen | Instance = null |
static float | DunGenLenMlp = 1 |
Events | |
System.Action | DungeonReadyEvent |