Inherits RuntimeDungeon.
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int | GetSelectStyleIndex () |
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void | DefineSelectStyleIndex (int i) |
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TileItemTable | GetStyleTableByPredefine () |
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TileItemTable | GetStyleTable (int bridge) |
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void | SetAfterCombat (bool ac) |
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bool | IsSpawnAfterCombat () |
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void | SetBridgeSpawn (bool ac) |
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bool | IsBridgeSpawn () |
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void | UpdateCombine () |
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float | GetGenTime () |
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List< TileBase > | GetActiveTiles () |
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void | SetUpSeed (int seed) |
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override void | Generate () |
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void | OuterGenerateFin () |
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void | GenNaviMesh () |
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void | RecenterCharacter (Vector3? clientManulOffset=null) |
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