Battle Talent
V11
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Inherits CrossLink.CreatureGenerator.
Additional Inherited Members | |
Public Member Functions inherited from CrossLink.CreatureGenerator | |
string | GetCreatureName () |
void | FillReact (RagdollReactAnimation react, InteractBase interact) |
virtual void | SetupCreature () |
Static Public Member Functions inherited from CrossLink.CreatureGenerator | |
static void | PreCreateCharacter (string name) |
static void | ClearPreCreateCharacter () |
static FullCharacterControl | CreateCharacter (string name) |
static InteractBase | InstallPendant (FullCharacterControl fc, string name, GameObject pendantGO, Transform rbBodyPart, Transform pendantPos) |
static InteractBase | InstallWeaponDynamic (FullCharacterControl fc, string muscleName, GameObject weaponGO, Transform rbHand, Transform weaponPos) |
static void | FillReactWeapon (RagdollReactAnimation react, InteractBase interact) |
Public Attributes inherited from CrossLink.CreatureGenerator | |
Object | leftHandWeapon |
Object | rightHandWeapon |
Object | rightSpinePendant |
Object | leftSpinePendant |
Object | rightPelvisPendant |
Object | leftPelvisPendant |
float | weaponRandomFactor = 0 |
List< string > | randomWeaponList = new List<string>() |
bool | leftHandWeaponSpawn |
bool | rightHandWeaponSpawn |
bool | dropWeapon = true |
ArmorProfile | armorProfile |
ArmorProfile.ArmorTag[] | armorConfigs |
ArmorProfile.ArmorTag[] | armorConfigsRandom |
float | armorRandomFactor = 0.4f |
float | atkDesire = 0.5f |
float | stiffTimeMax = 4 |
float | stiffTimeMin = 0.2f |
float | waitTimeMax = 5 |
float | waitTimeMin = 3 |
float | atkCooldown = 0 |
float | atkCooldownMin = -1 |
float | resistShieldValue = 0 |
float | checkDodgePob = 0.3f |
float | checkTuantPob = 0f |
float | bestAtkDistance = 4f |
float | hateThreshold = -1 |
float | hateReduceMlp = 1 |
float | confrontAtkDesire = -1 |
bool | isRangeUnit = false |
float | blockHitFactor = 0 |
float | blockStopTime = -1 |
float[] | enterBlockStopPobs |
float[] | eachPhaseLerpSpeed |
Object[] | weaponIKPose |
bool | controllerAct = true |
float | switchActionPob = 0.5f |
float | switchActionInterval = 5 |
float | dynamicAtkSpeed = -1 |
float | dynamicAtkSpeedRange = -1 |
float | beBlockWhenStrongAtkRate = -1 |
float | atkOffsetMin = 0 |
float | atkOffsetMax = 0 |
ActionData[] | aiActions |
ActionData[] | dodgeActions |
CooldownSlot[] | cooldownSlots |
ActionData[] | wakeupActions |
RuntimeAnimatorController | animSet |
MuscleStateProfile | muscleAttrProfile |
CombatReactProfile | reactProfile |
float | extraHitResist = 0 |
float | moveSpeed = 2.5f |
float | moveSpeedMlp = -1 |
float | rotateSpeed = -1f |
bool | enableRandomSize = false |
float | sizeMin = 0.9f |
float | sizeMax = 1.1f |
Vector3 | headSizeMin = Vector3.one |
Vector3 | headSizeMax = Vector3.one |
string[] | defaultBuffs |
float | deathAnimProb = 0 |
GameObject[] | activeObjs |
CreatureBase.ActiveObjSet[] | randomActiveObjs |
CreatureBase.ActiveObjSet | randomActiveAdditions |
Renderer[] | changeMatRenderers |
CreatureBase.MaterialSet[] | changeMatSets |
CharacterMakeUp | makeupProfile |
BlendSet[] | overridedBlends |
bool | hasEyeTrails = false |
bool | disableMotionFeature = false |
bool | clearStabWhenAction = true |
Static Public Attributes inherited from CrossLink.CreatureGenerator | |
static string | GenCharacterPath = "CharacterGen/" |
static string | GenCharacterPreviewPath = "CharacterGenPreview/" |
static string[] | WeaponPoints |
static string | PendantRightSpinePoint = "RWeapon Spine" |
static string | PendantLeftSpinePoint = "LWeapon Spine" |
static string | PendantRightPelvisPoint = "RWeapon Pelvis" |
static string | PendantLeftPelvisPoint = "LWeapon Pelvis" |