Inherits CrossLink.PanelBase.
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override void | OnInit () |
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void | StateInit (bool isPass) |
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void | TryAgain () |
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void | Leave () |
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void | FadeIn (System.Action onFin=null) |
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void | FadeOut (System.Action onFin=null) |
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virtual void | OnRelease () |
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void | Exit () |
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List< RectTransform > | stepShow = new List<RectTransform>() |
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List< RectTransform > | stepShowPass = new List<RectTransform>() |
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Text | progressText |
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Text | killCountText |
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Text | soulNumText |
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Text | damageTakenText |
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RawImage | weaponItem |
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List< string > | weapons = new List<string>() |
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string | panelName |
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bool | ignoreFadeEffect = false |
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virtual void | OnExit () |
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CanvasGroup | canvasGroup |
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