Inherits CrossLink.PanelBase.
|  | 
| override void | OnInit () | 
|  | 
| void | StateInit (bool isPass) | 
|  | 
| void | TryAgain () | 
|  | 
| void | Leave () | 
|  | 
| void | FadeIn (System.Action onFin=null) | 
|  | 
| void | FadeOut (System.Action onFin=null) | 
|  | 
| virtual void | OnRelease () | 
|  | 
| void | Exit () | 
|  | 
|  | 
| List< RectTransform > | stepShow = new List<RectTransform>() | 
|  | 
| List< RectTransform > | stepShowPass = new List<RectTransform>() | 
|  | 
| Text | progressText | 
|  | 
| Text | killCountText | 
|  | 
| Text | soulNumText | 
|  | 
| Text | damageTakenText | 
|  | 
| RawImage | weaponItem | 
|  | 
| List< string > | weapons = new List<string>() | 
|  | 
| string | panelName | 
|  | 
| bool | ignoreFadeEffect = false | 
|  | 
|  | 
| virtual void | OnExit () | 
|  | 
| CanvasGroup | canvasGroup | 
|  |