Battle Talent  V11
Classes | Static Public Member Functions | Static Public Attributes | List of all members
CrossLink.CollisionEffectTable Class Reference

Classes

class  ContinuousCollisionRecord
 

Static Public Member Functions

static bool HasDefaultMat (string mat)
 
static bool SlidingSupport (string mat)
 
static PairCollisionEffect QueryCollisionEffect (string matA, string matB, bool checkDefault=true)
 
static PairCollisionEffect QueryDefaultCollisionEffect (string mat)
 
static void BuildCollisionPair (CollisionMaterialSet data, bool forceUpdate=false)
 
static void PlayImpact (string matA, string matB, Vector3 pos, Vector3 dir, float force, float massA, float massB, float impulse, bool soundOnly=false)
 
static void PlayImpact (string matA, string matB, Vector3 pos, Vector3 dir, float force, bool soundOnly=false)
 
static bool PlayGrab (string matA, string matB, Vector3 pos, float force)
 
static bool PlayFootstep (string matA, string matB, Vector3 pos, float force)
 
static bool PlayJumpStart (string matA, string matB, Vector3 pos, float force)
 
static bool PlayJumpEnd (string matA, string matB, Vector3 pos, float force)
 
static EffectObj StartStab (string matA, string matB, Vector3 pos, Vector3 dir, float force, bool soundOnly=false)
 
static void StopStab (string matA, string matB, Vector3 pos, float force)
 
static void Stabbing (string matA, string matB, Vector3 pos, float force)
 
static bool IsContinuousCollisionCommited (Object owner)
 
static ContinuousCollisionRecord CommitContinuousCollision (Object owner, string matA, string matB, Vector3 point, Vector3 normal, Vector3 vel)
 
static void CloseContinuousCollision (Object owner)
 
static void TickContinuousCollision ()
 

Static Public Attributes

static float PitchMlp = 1