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static bool | HasDefaultMat (string mat) |
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static bool | SlidingSupport (string mat) |
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static PairCollisionEffect | QueryCollisionEffect (string matA, string matB, bool checkDefault=true) |
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static PairCollisionEffect | QueryDefaultCollisionEffect (string mat) |
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static void | BuildCollisionPair (CollisionMaterialSet data, bool forceUpdate=false) |
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static void | PlayImpact (string matA, string matB, Vector3 pos, Vector3 dir, float force, float massA, float massB, float impulse, bool soundOnly=false) |
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static void | PlayImpact (string matA, string matB, Vector3 pos, Vector3 dir, float force, bool soundOnly=false) |
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static bool | PlayGrab (string matA, string matB, Vector3 pos, float force) |
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static bool | PlayFootstep (string matA, string matB, Vector3 pos, float force) |
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static bool | PlayJumpStart (string matA, string matB, Vector3 pos, float force) |
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static bool | PlayJumpEnd (string matA, string matB, Vector3 pos, float force) |
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static EffectObj | StartStab (string matA, string matB, Vector3 pos, Vector3 dir, float force, bool soundOnly=false) |
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static void | StopStab (string matA, string matB, Vector3 pos, float force) |
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static void | Stabbing (string matA, string matB, Vector3 pos, float force) |
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static bool | IsContinuousCollisionCommited (Object owner) |
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static ContinuousCollisionRecord | CommitContinuousCollision (Object owner, string matA, string matB, Vector3 point, Vector3 normal, Vector3 vel) |
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static void | CloseContinuousCollision (Object owner) |
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static void | TickContinuousCollision () |
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