Inherits MonoBehaviour.
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void | SetBalanceMlp (float bm) |
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void | UpdateMotion () |
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void | SetBalanceState (bool senstive) |
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void | EnableMotionFunction (bool e) |
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void | ProtectMotionFunctionForAWhile (float sec=1f) |
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bool | PullMuscle () |
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bool | IsUnBalance (out Vector3 pushDir) |
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void | DisableMotionForAWhile (float sec) |
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StandState | GetStandState () |
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void | RawSetStandState (StandState ss) |
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void | AddForceToKeyPart (Vector3 force, ForceMode fm=ForceMode.VelocityChange) |
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bool | IsKnockoutDown () |
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bool | IsGettingUp () |
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bool | IsKnockout () |
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bool | Standing () |
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void | SetKnockMlp (float mlp) |
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void | AtkToAir (Vector3 upVec) |
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bool | CheckFloatingAgain () |
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void | Knockout () |
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void | KnockoutWithForce (RagdollMuscle mu, Vector3 forceDir) |
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void | StandupImmediatly () |
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void | Standup (bool faceDown) |
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