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static int | IntPow (int x, uint pow) |
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static float | EaseInOut (float time, float rate) |
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static float | EaseIn (float time, float rate) |
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static float | EaseOut (float time, float rate) |
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static float | GetDistance (Vector3 from, Vector3 to, bool ignoreY=false) |
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static bool | IsInRange (Vector3 a, Vector3 b, float dis, bool ignoreY=false) |
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static float | DisPoint2Line (Vector3 point, Vector3 linePoint1, Vector3 linePoint2) |
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static bool | IsZero (Vector3 vec) |
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static Vector3 | ClosestPointOnSidePlane (BoxCollider collider, Vector3 to) |
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static Vector3 | ClosestPointOnSurface (BoxCollider collider, Vector3 to) |
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