Inherits CrossLink.IUIButtonData, and System.IComparable< UnlockContentItem >.
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| enum class | AchievementState { Unknown
, Known
, Loot
} |
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void | SetCopy (UnlockContentItem item) |
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float | GetAttrbuteLevel () |
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bool | IsExist (GameMode gameMode) |
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bool | IsShownInStore () |
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bool | IsUnlocked () |
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bool | IsEnabled () |
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bool | IsUnlockedAndEnabled (GameMode gamemode=GameMode.Story) |
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int | GetRequireCoin () |
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string | GetIcon () |
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string | GetDescText () |
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void | OnUnlock (bool open=true) |
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void | OnToggle () |
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bool | IsShowHint () |
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bool | IsHightLight () |
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bool | IsFragmentUnlock () |
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bool | IsDefaultItem () |
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void | SetDefaultItem (bool isDefault=true) |
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int | CompareTo (UnlockContentItem other) |
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UnlockContentPanel | unlockContentPanel |
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string | iconName |
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string | dependItemName |
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string | dependLevelName |
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UnlockContentConfig.UnlockContentType | contentType |
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UnlockContentConfig.ContentWeaponType | weaponType = UnlockContentConfig.ContentWeaponType.Other |
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int | unlockRequireCoinNum |
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int | eachSegmentCoinNum |
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int | buySoulNum |
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int | sellSoulNum |
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float | dropPob |
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List< float > | localSellCoe = new List<float>() { 0f, 0f, 0f } |
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FragmentInfo | unlockRequireFragment |
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bool | canNotMountOnTheBack = false |
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bool | isAlwaysEnabled = false |
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string | descInputText |
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string | name |
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int | unlockState |
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bool | disabled = false |
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int | showState = 0 |
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int | itemID = 0 |
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bool | existVideo = false |
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AchievementState | achState = AchievementState.Known |
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int | extraReward = 0 |
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