Inherits CrossLink.IUIButtonData, and System.IComparable< UnlockContentItem >.
|
enum class | AchievementState { Unknown
, Known
, Loot
} |
|
|
void | SetCopy (UnlockContentItem item) |
|
float | GetAttrbuteLevel () |
|
bool | IsExist (GameMode gameMode) |
|
bool | IsShownInStore () |
|
bool | IsUnlocked () |
|
bool | IsEnabled () |
|
bool | IsUnlockedAndEnabled (GameMode gamemode=GameMode.Story) |
|
int | GetRequireCoin () |
|
string | GetIcon () |
|
string | GetDescText () |
|
void | OnUnlock (bool open=true) |
|
void | OnToggle () |
|
bool | IsShowHint () |
|
bool | IsHightLight () |
|
bool | IsFragmentUnlock () |
|
bool | IsDefaultItem () |
|
void | SetDefaultItem (bool isDefault=true) |
|
int | CompareTo (UnlockContentItem other) |
|
|
UnlockContentPanel | unlockContentPanel |
|
string | iconName |
|
string | dependItemName |
|
string | dependLevelName |
|
UnlockContentConfig.UnlockContentType | contentType |
|
UnlockContentConfig.ContentWeaponType | weaponType = UnlockContentConfig.ContentWeaponType.Other |
|
int | unlockRequireCoinNum |
|
int | eachSegmentCoinNum |
|
int | buySoulNum |
|
int | sellSoulNum |
|
List< float > | localSellCoe = new List<float>() { 0f, 0f, 0f } |
|
FragmentInfo | unlockRequireFragment |
|
bool | canNotMountOnTheBack = false |
|
bool | isAlwaysEnabled = false |
|
string | descInputText |
|
string | name |
|
int | unlockState |
|
bool | disabled = false |
|
int | showState = 0 |
|
int | itemID = 0 |
|
AchievementState | achState = AchievementState.Known |
|
int | extraReward = 0 |
|