Battle Talent
V11
CrossLink
WhooshSoundController
Public Member Functions
|
Public Attributes
|
List of all members
CrossLink.WhooshSoundController Class Reference
Inherits MonoBehaviour.
Public Member Functions
void
InitSound
()
void
UpdateWhooshSound
(Rigidbody rb)
float
CalcRbVelocity
(float vec, float max, float min)
void
Reset
()
float
GetOriginalThickness
()
void
SetSoundThickness
(float value)
void
ResetSoundThickness
()
Public Attributes
AudioSource
bassSound
AudioSource
metallicSound
AudioSource
noiseSound
AudioSource
swishSound
float
maxSqrDis
= 400
float
sDelayTime
= 0
float
bDelayTime
= 0.03f
float
nDelayTime
= 0.02f
float
mDelayTime
= 0.05f
float
timeStamp
= 0
float
s_min
= 0.3f
float
s_lerpRate
= 0.4f
float
s_per
= 2000f
float
s_basePitch
= 2.5f
float
s_thickness
= 0.8f
float
s_maxAngle
= 0.2f
float
s_maxPitch
= 2.3f
float
s_minPitch
= 2f
float
increaseRate
= 0.5f
float
reduceRate
= 0.1f
float
ignoreValue
= 0.02f
float
minSound
= 0.1f
float
s_targetvalue
bool
s_isAutoPitch
= false
float
s_pitchValue
= 2f
bool
isVolPitch
= true
float
minVolToPitch
= 0.01f
float
axVolPitch
= 1.1f
float
n_targetvalue
float
n_lerpRate
= 0.5f
float
n_min
= 0.3f
float
n_thickness
= 0.2f
float
n_per
= 5000f
float
n_maxAngle
= 0.1f
float
n_basePitch
= 1f
float
n_maxPitch
= 1.5f
bool
n_isAutoPitch
= false
float
n_pitchLerpRate
= 0.3f
float
n_minVol
= 0.4f
float
n_pitchValue
= 1f
float
b_targetvalue
float
b_lerpRate
= 0.4f
float
b_min
= 0.4f
float
b_thickness
= 0.6f
float
b_per
= 3000f
float
b_maxAngle
= 0.3f
float
b_basePitch
= 1f
float
b_maxPitch
= 2f
bool
b_isAutoPitch
= false
float
b_pitchLerpRate
= 0.3f
float
b_minVol
= 0.2f
float
b_pitchValue
= 1f
float
m_targetvalue
float
m_lerpRate
= 0.2f
float
m_min
= 0.4f
float
m_thickness
= 0f
float
m_per
= 3000f
float
m_minAcc
= 100f
float
m_maxAngle
= 0.2f
float
m_basePitch
= 0.2f
float
m_maxPitch
= 1f
bool
m_isAutoPitch
= true
float
m_pitchLerpRate
= 0.2f
float
m_minVol
= 0.03f
float
m_pitchValue
= 0.4f
float
m_maxValue
= 0.03f
float
m_easingValue
= 0.05f
float
s_maxVec
= 10
float
s_minVec
= 0.1f
float
b_maxVec
= 10
float
b_minVec
= 2f
float
n_maxVec
= 10
float
n_minVec
= 5f
float
m_maxVec
= 20
float
m_minVec
= 7f
float
curThickness
= 0
Generated by
1.9.1