|
void | Reset () |
|
void | SetCapsuleIgnore (Collider target, bool ignore) |
|
void | SetCapsuleAct (bool e) |
|
void | IgnorePlayerCollision (bool ig) |
|
Vector3 | GetCentrePos () |
|
void | SetBodyHeight (float height) |
|
float | GetBodyHeight () |
|
float | GetDefaultBodyWidth () |
|
void | SetSecondaryColExtend (bool e) |
|
void | SetMoveSpeedState (float ms) |
|
float | GetMoveSpeedState () |
|
void | SetMoveSpeed (float ms) |
|
float | GetMoveSpeed () |
|
void | SetRotateSpeed (float rs) |
|
float | GetRotateSpeed () |
|
void | ScaleMass (bool s) |
|
bool | IsMassScale () |
|
bool | IsStandStill () |
|
void | StandStill (bool s) |
|
Vector3 | GetTargetDir () |
|
Vector3 | GetTargetVec () |
|
bool | IsMoving () |
|
bool | IsMoveComandDisabled () |
|
void | SetDisableMoveCommand (bool s) |
|
void | ToggleKinematic (bool t) |
|
bool | IsGhostMove () |
|
void | ToggleGhostMove (bool g) |
|
void | SetDisableMoveForAWhile (bool dm, float sec) |
|
void | PanMove (Vector3 moveDir) |
|
void | PanPush (Vector3 offset) |
|
void | PhysicsTrack (Vector3 pos) |
|
void | PanPushForAWhile (Vector3 dir, float sec) |
|
float | GetRotateDelta () |
|
void | Rotate (float rotDelta) |
|
virtual void | RotateWithVRSpace (float rotDelta) |
| this is used for rotate the whole body with vr space if this obj do not have vr controller attached to, then it's the same as Rotate More...
|
|
void | RotateTo (Vector3 dir, float rotateSpeed, float dt) |
|
void | RotateTo (Vector3 target) |
|
bool | IsRootMotion () |
|
void | SetRootMotion (bool rm) |
|
bool | MovePosition (Vector3 dest, bool forceAssist=false) |
|
bool | IsMovementEnable () |
|
void | SetMovementEnable (bool e) |
|
void | SetMovementForAWhile (bool e, float sec=1) |
|
virtual void | ResetMovement () |
|
void | LerpYSpeed () |
|
void | ResetMoveComand (float dt) |
|
void | UpdatePos (float dt) |
|
void | UpdateStandStill (float dt) |
|
float | GetOriginalDragPower () |
|
void | InitDrag () |
|
void | SetDragPower (float p) |
|
void | SetDragForAWhile (float drag=0, float sec=0.2f) |
|
void | SetEnabledJumpCount (int jc) |
|
virtual bool | CheckReadyToJump () |
|
int | JumpCountLeft () |
|
void | CountAsJump (int jc=1) |
|
virtual void | Jump (Vector3 dir) |
|
virtual void | JumpEnd () |
|
bool | IsStartJump () |
|
bool | IsJumping () |
| is just start to jump or not in the ground More...
|
|
bool | GetPushbackEnabled () |
|
void | SetPushbackEnabled (bool e) |
|
bool | IsPushbacking () |
|
void | ResetPushTime () |
|
void | AddPushback (Vector3 srcPos, bool force=false) |
|
void | AddPushback (Vector3 srcPos, float hitbackDis, bool force=false) |
| used for hitback from attack force More...
|
|
void | AddPushbackByForce (Vector3 forceDir, bool force=false) |
| used for drag and grab More...
|
|
void | AddPushbackByDir (Vector3 pushDir, bool force=false) |
|
void | AddForce (Vector3 force, ForceMode fm=ForceMode.VelocityChange) |
|
void | ClearPushback () |
|
Rigidbody | GetGroundRB () |
|
bool | IsJustGround (float sec=0.5f) |
|
float | GetGroundedTime () |
|
void | RawSetIsGround (bool i) |
|
bool | IsLatestHitGround () |
|
Vector3 | GetGroundPos () |
|
string | GetGroundCollisionMaterial () |
|
void | PlayFootstepSound (string footMat, float force) |
|
void | PlayJumpStartSound (string footMat, float force) |
|
void | PlayJumpEndSound (string footMat, float force) |
|
void | SetLatestHitGround (bool hit) |
|
virtual bool | IsGround () |
|
bool | IsMidAir (float diff=0.5f, Transform checkTrans=null) |
|
void | CheckGround (Transform checkTrans=null) |
|
bool | CheckGroundFall () |
|
Transform | CheckCharacter () |
|
bool | ClampGroundEnabled () |
|
void | EnableClampGround (bool c) |
|
void | PrepareClampGround () |
|
void | DoClampGround () |
|
bool | IsGhostMode () |
|
void | BecomeAFollowShell (bool b) |
|
static CharacterControllerBase | GetControllerByCol (Collider c) |
|
const float | StandardMoveSpeed = 2.5f |
|
static bool | IgnoreMovePositionRigidbody = false |
|
float | moveSpeedState = 1 |
|
float | originalMass |
|
Vector3 | targetDir |
|
bool | moveCommand = false |
|
bool | disableMoveCommand = false |
|
bool | isGhostMove = false |
|
Vector3 | movementDir |
|
float | rotateDelta |
|
bool | rotateCommand = false |
|
bool | isRootMotion = false |
|
float | pullUpMinDis = 0.1f |
|
bool | checkPullRadius = true |
|
bool | enableMovement = true |
|
int | moveActId = -1 |
|
float | jumpTime |
|
int | enabledJumpCount = 1 |
|
bool | enablePushback = true |
|
float | impluseTime |
|
Vector3 | impluseVec |
|
RaycastHit | groundHitInfo |
|
bool | isLatestHitGround = true |
|
bool | prevGround = true |
|
bool | clampGround = false |
|
Transform | clampObj |
|
Vector3 | lastGroundPosition |
|
Vector3 | lastGroundForward |
|
Vector3 | lastLocalPosition |
|
Vector3 | lastForwardLocalPosition |
|
Vector3 | lastWorldPosition |
|
bool | ghostMode = false |
|
const float | PushbackTime = 0.14f |
|
System.Action | JumpEvent |
|
System.Action< CharacterControllerBase, bool > | GroundEvent |
|